Wyldrunner
AP Value: 256 adventure points
Prerequisites: Race Elf (18 AP); Special Ability Tradition (Elf) (125 AP)
Special Abilities: Languages and Literacy totaling 2 AP; Hunter, Skill Specialization Tracking, Song of Friendship 4
Combat Techniques: Bows 12, Daggers 8
Skills:
Physical: Body Control 4, Perception 4, Singing 4,
Swimming 2, Stealth 4
Social: —
Nature: Animal Lore 5, Orienting 4, Plant Lore 5, Survival 7, Tracking 7
Knowledge: —
Craft: Music 4, Woodworking 5
Spells: One cantrip from the following list:
Firefinger, Handwarmer, Siren Call, Stay Dry; Armatrutz 6, Breathe Water 3, Fulminictus 5, Odem 3, Silentium 6, Visibili 5
Suggested Advantages: Darksight II, Direction Sense, Increased Spirit, Sense of Range
Suggested Disadvantages: Afraid of... (Confined Spaces), Negative Trait (Curiosity)
Unsuitable Advantages: Socially Adaptable
Unsuitable Disadvantages: Frenzy
Publication: Core Rules page 145