Wood Elves
Language: Isdira (wood elf dialect)
Script: Isdira Signs (2 AP)
Area Knowledge: depending on home region (for example, village and surrounding area)
Social Status: none
Common Professions: Spell Weaver, Wyldrunner
Common Advantages: Aptitude for Physical and Nature Skills, Magical Attunement (Creature of the Forest), Weapon Aptitude (usually Bows)
Common Disadvantages: Afraid of… (Cramped Spaces), Bound to Artifact (Soul Instrument), Incompetent with Knowledge Skills, Personality Flaw (Arrogance; Prejudice – usually against non-elves; Unworldly – usually with Nobles, Property, Money, Gods, Hierarchies, and Religion), Principles (Elven Worldview)
Uncommon Advantages: Aptitude with Knowledge Skills, Socially Adaptable
Uncommon Disadvantages: Incompetent with Physical and Nature Skills, Negative Trait (Greed, Short Temper, Vengeance)
Common Skills: Animal Lore, Body Control, Climbing, Dancing, Magical Lore, Music, Orienting, Perception, Plant Lore, Singing, Stealth, Survival, Tracking
Uncommon Skills: Alchemy, Carousing, Driving, Gambling, Law, Pick Locks, Sailing
Common Names:
Elves have a first name and a family name.
- Male: Albion, Cinamion, Elbrenell, Fermion, Floriel, Imion, Lorion, Mandriel, Nurhavalon, Saladir
- Female: Allacaya, Cairlinn, Déhaoine, Feyaria, Liloé, Miamiel, Oionel, Rilaona, Shayariel, Valaria
- Family Names: Acorngreet, Duskred, Leaflight, Sunray, Willowpillar
Cultural Package Wood Elf (47 AP)
Animal Lore +2, Climbing +1, Body Control +2, Music +2, Orienting +1, Perception +1, Plant Lore +2, Singing +2, Stealth +2, Survival +1, Tracking +2
Publication: Core Rules page 121