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Wood Elves

Language: Isdira (wood elf dialect)

Script: Isdira Signs (2 AP)

Area Knowledge: depending on home region (for example, village and surrounding area)

Social Status: none

Common Professions: Spell Weaver, Wyldrunner

Common Advantages: Aptitude for Physical and Nature Skills, Magical Attunement (Creature of the Forest), Weapon Aptitude (usually Bows)

Common Disadvantages: Afraid of… (Cramped Spaces), Bound to Artifact (Soul Instrument), Incompetent with Knowledge Skills, Personality Flaw (Arrogance; Prejudice – usually against non-elves; Unworldly – usually with Nobles, Property, Money, Gods, Hierarchies, and Religion), Principles (Elven Worldview)

Uncommon Advantages: Aptitude with Knowledge Skills, Socially Adaptable

Uncommon Disadvantages: Incompetent with Physical and Nature Skills, Negative Trait (Greed, Short Temper, Vengeance)

Common Skills: Animal Lore, Body Control, Climbing, Dancing, Magical Lore, Music, Orienting, Perception, Plant Lore, Singing, Stealth, Survival, Tracking

Uncommon Skills: Alchemy, Carousing, Driving, Gambling, Law, Pick Locks, Sailing

Common Names:

Elves have a first name and a family name.

  • Male: Albion, Cinamion, Elbrenell, Fermion, Floriel, Imion, Lorion, Mandriel, Nurhavalon, Saladir
  • Female: Allacaya, Cairlinn, Déhaoine, Feyaria, Liloé, Miamiel, Oionel, Rilaona, Shayariel, Valaria
  • Family Names: Acorngreet, Duskred, Leaflight, Sunray, Willowpillar

Cultural Package Wood Elf (47 AP)

Animal Lore +2, Climbing +1, Body Control +2, Music +2, Orienting +1, Perception +1, Plant Lore +2, Singing +2, Stealth +2, Survival +1, Tracking +2


Publication: Core Rules page 121