Witch´s Claws
Check: SGC/INT/CON
Effect: Sharp claws grow on both of your hands. They do 1D6+3 DP in close combat and use the combat technique Brawling. Witches using these claws are considered unarmed when brawling. Witch’s Claws are considered a magical weapon.
Casting Time: 1 Action
AE Cost: 4 AE
Range: Self
Duration: QL x 3 in minutes
Target Category: Creatures
Property: Transformation
Traditions: Witch
Improvement Cost: A
Publication: Core Rules page 299