Contact

We want to hear what you think - good, or bad! 
Fill in the form below and we'll get back to as soon as we can!

Please calculate 8 plus 6.

Witch´s Claws

Check: SGC/INT/CON

Effect: Sharp claws grow on both of your hands. They do 1D6+3 DP in close combat and use the combat technique Brawling. Witches using these claws are considered unarmed when brawling. Witch’s Claws are considered a magical weapon.

Casting Time: 1 Action

AE Cost: 4 AE

Range: Self

Duration: QL x 3 in minutes

Target Category: Creatures

Property: Transformation

Traditions: Witch

Improvement Cost: A

 

Publication: Core Rules page 299