Toad Witch
AP Value: 296 adventure points
Prerequisites: Advantage Spellcaster (25 AP); Special Ability Tradition (Witch) (135 AP)
Special Abilities: Languages and Literacy totaling 6 AP, Curses totaling 12 AP, Flying Balm, Connection to Familiar
Combat Techniques: Brawling 8
Skills:
Physical: Flying 6, Stealth 5
Social: Disguise 3, Empathy 5
Nature: Animal Lore 5, Orienting 3, Plant Lore 5,
Survival 4
Knowledge: Magical Lore 4, Myths & Legends 7
Craft: Alchemy 4, Treat Disease 5, Treat Poison 4, Treat Wounds 4
Spells: One cantrip from the following list:
Handwarmer, Rainbow Eyes, Serpent Hands; Balsam 6, Fighting Stick 4, Harmless Shape 5, Placidity 4, Powerful Greed 5, Toad Jump 6, Witch’s Bile 4
Suggested Advantages: Hidden Aura, Improved Regeneration (Arcane Energy), Resistant to Aging (only for egg-born)
Suggested Disadvantages: Afraid of (Fire), Hair-Bound Power, No Familiar, No Flying Balm, Personality Flaw (Unworldly), Physical Peculiarity
Unsuitable Advantages: Rugged Fighter, Socially Adaptable
Unsuitable Disadvantages: None
Publication: Core Rules page 148