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Please add 3 and 1.

Spy

AP Value: 230 adventure points

Prerequisites: None

Special Abilities: Languages and Literacy totaling 16 AP; Skill Specialization Stealth

Combat Techniques: Daggers 12, Brawling 10

Skills:

Physical: Perception 7, Pickpocket 5, Stealth 8

Social: Disguise 8, Empathy 6, Fast-Talk 6, Streetwise 6, Willpower 5

Nature: Orienting 3

Knowledge: Law 4, Math 4, Myths & Legends 2, Religions 3

Craft: Commerce 3, Pick locks 3

Suggested Advantages: Exceptional Sense (Hearing or Sight), Inner Clock, Socially Adaptable

Suggested Disadvantages: None

Unsuitable Advantages: None

Unsuitable Disadvantages: Negative Trait (Short Temper)

Variants:

  • Assassin (302 AP): Crossbows 12 instead of 6, one of the following combat techniques 12 instead of 6: Fencing Weapons, Impact Weapons, Swords; Body Control 6 instead of 0, Climbing 5 instead of 0, Intimidation 4 instead of 0
  • Secret Agent (266 AP): Crossbows 10 instead of 6, one of the following combat techniques 12 instead of 6: Fencing Weapons, Impact Weapons, Swords; Etiquette 4 instead of 0, Geography 4 instead of 0, Pickpocket 2 instead of 5

 

Publication: Core Rules page 141