Spellweaver
AP Value: 221 adventure points
Prerequisites: Race Elf (18 AP); Special Ability Tradition (Elf) (125 AP)
Special Abilities: Languages and Literacy totaling 4 AP; Skill Specialization Music, Magical Melody 4
Combat Techniques: Bows 8
Skills:
Physical: Body Control 4, Singing 5, Swimming 4
Social: Willpower 3
Nature: Orienting 3, Plant Lore 5, Survival 4, Tracking 4
Knowledge: Astronomy 5, History 4, Magical Lore 5, Religions 4
Craft: Music 7
Spells: Two cantrips from the following list:
Firefinger, Fragrance, Siren Call, Signature; Bannbaladin 4, Breathe Water 4, Gaze into the Mind 5, Odem 6, Silentium 4, Visibili 6
Suggested Advantages: Darksight II, Direction Sense, Increased Spirit, Sense of Range,
Suggested Disadvantages: Decreased Toughness, Negative Trait (Curiosity), Personality Flaw (Arrogance)
Unsuitable Advantages: Socially Adaptable
Unsuitable Disadvantages: Frenzy
Publication: Core Rules page 144