Serpent Staff
Check: COU/SGC/INT
Effect: The serpent protects the Blessed One to the best of its ability. If the serpent dies, it turns back into the item. The serpent is considered blessed (see page 309).
Liturgical Time: 2 actions
KP Cost: 8 KP
Range: 4 yards
Duration: QL x 3 minutes
Target Category: Objects
Traditions: Hesinde (Magic)
Improvement Cost: B
Staff Serpent
Size: 5 to 6 feet
Weight: 5 to 7 pounds
COU 16 SGC 11 INT 11 CHA 10
DEX 6 AGI 11 CON 4 STR 4
LP 12 INI 14+1D6 DO 6
PRO 1 SP 1 TOU -3 MOV 2
Bite: AT 15 DP 1D6 (+poison)* RE short Actions: 1
Special Abilities: none
Skill: Perception 7, Stealth 10, Willpower 7
Size Category: small
Type: Animal
Loot: Staff
Combat Behavior: The serpent defends the Blessed One until death.
Escape: see Combat Behavior
Special Rules:
*) Venom
Level: 5
Type: Weapon Poison, Venom
Effect: one-time damage of 1D6 DP (ignoring PRO), 2 levels of Pain/1 level of Pain
Start: 2 CR
Duration: 30 minutes/15 minutes
Publication: Core Rules page 330