Sailor
AP Value: 173 adventure points
Prerequisites: None
Special Abilities: Languages totaling 10 AP; Skill
Specialization Sailing
Combat Techniques: Daggers 8, Brawling 8, Swords 8
Skills:
Physical: Body Control 5, Carousing 4, Climbing 5,
Swimming 7
Social: Empathy 2, Fast-Talk 2
Nature: Animal Lore 2, Fishing 4, Orienting 5, Ropes 7, Survival 3
Knowledge: Geography 4, Myths & Legends 5, Religions 4
Craft: Clothworking 3, Sailing 7, Woodworking 4
Suggested Advantages: None
Suggested Disadvantages: Negative Trait
(Superstition, Short Temper)
Unsuitable Advantages: None
Unsuitable Disadvantages: Afraid of… (Heights, the Sea)
Variants:
- Fisher (185 AP): SA Fisher; Animal Lore 4 instead of 2, Fishing 7 instead of 4
- Pirate (199 AP): Swords 10 instead of 8; Intimidation 4 instead of 0, Streetwise 4 instead of 0
- Whaler and Seal Hunter (191 AP): SA Fisher; Animal Lore 7 instead of 2
Publication: Core Rules page 140