Rogue
AP Value: 212 adventure points
Prerequisites: None
Special Abilities: Languages totaling 6 AP; Skill Specialization Streetwise
Combat Techniques: Daggers 10, Brawling 12, one of the following combat techniques 10: Crossbows or Thrown Weapons
Skills:
Physical: Body Control 2, Carousing 4, Climbing 3, Perception 4, Pickpocket 4, Self-Control 2, Stealth 5
Social: Disguise 2, Empathy 4, Fast-Talk 4, Seduction 3, Streetwise 7, Willpower 5
Nature: Orienting 4
Knowledge: Gambling 2, Law 3, Math 4, Myths &
Legends 3, Religions 2
Craft: Pick locks 4
Suggested Advantages: Aptitude in Social Skills, Beautiful Voice, Good Looks, Socially Adaptable
Suggested Disadvantages: Negative Trait (Avarice, Curiosity, Superstition), Personality Flaw (Vanity)
Unsuitable Advantages: Frenzy
Unsuitable Disadvantages: none
Variants:
- Beggar (203 AP): Climbing 0 instead of 3, Seduction 0 instead of 3, Empathy 6 instead of 4, Fast-Talk 7 instead of 4, Pick Locks 0 instead of 4
- Cat Burglar (221 AP): Climbing 7 instead of 3, Pickpocket 2 instead of 4, Pick locks 7 instead of 4
- Confidence Trickster (247 AP): Disguise 4 instead of 2, Etiquette 7 instead of 0, Fast-Talk 7 instead of 4, Seduction 7 instead of 3
- Gambler (228 AP): Skill Specialization Gambling instead of Streetwise; Empathy 7 instead of 4, Gambling 7 instead of 2, Gaukelei 4 instead of 0
- Thief (218 AP): Orienting 7 instead of 4, Pickpocket 7 instead of 4, Streetwise 6 instead of 7
Publication: Core Rules page 139