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Please calculate 7 plus 2.

Rogue

AP Value: 212 adventure points

Prerequisites: None

Special Abilities: Languages totaling 6 AP; Skill Specialization Streetwise

Combat Techniques: Daggers 10, Brawling 12, one of the following combat techniques 10: Crossbows or Thrown Weapons

Skills:

Physical: Body Control 2, Carousing 4, Climbing 3, Perception 4, Pickpocket 4, Self-Control 2, Stealth 5

Social: Disguise 2, Empathy 4, Fast-Talk 4, Seduction 3, Streetwise 7, Willpower 5

Nature: Orienting 4

Knowledge: Gambling 2, Law 3, Math 4, Myths &

Legends 3, Religions 2

Craft: Pick locks 4

Suggested Advantages: Aptitude in Social Skills, Beautiful Voice, Good Looks, Socially Adaptable

Suggested Disadvantages: Negative Trait (Avarice, Curiosity, Superstition), Personality Flaw (Vanity)

Unsuitable Advantages: Frenzy

Unsuitable Disadvantages: none

Variants:

  • Beggar (203 AP): Climbing 0 instead of 3, Seduction 0 instead of 3, Empathy 6 instead of 4, Fast-Talk 7 instead of 4, Pick Locks 0 instead of 4
  • Cat Burglar (221 AP): Climbing 7 instead of 3, Pickpocket 2 instead of 4, Pick locks 7 instead of 4
  • Confidence Trickster (247 AP): Disguise 4 instead of 2, Etiquette 7 instead of 0, Fast-Talk 7 instead of 4, Seduction 7 instead of 3
  • Gambler (228 AP): Skill Specialization Gambling instead of Streetwise; Empathy 7 instead of 4, Gambling 7 instead of 2, Gaukelei 4 instead of 0
  • Thief (218 AP): Orienting 7 instead of 4, Pickpocket 7 instead of 4, Streetwise 6 instead of 7

 

Publication: Core Rules page 139