Raven Witch
AP Value: 295 adventure points
Prerequisites: Advantage Spellcaster (25 AP); Special Ability Tradition (Witch) (135 AP)
Special Abilities: Languages and Literacy totaling 8 AP, Curses totaling 8 AP, Flying Balm, Connection to Familiar
Combat Techniques: Brawling 8, Polearms 8
Skills:
Physical: Flying 6, Gaukelei 4, Stealth 2
Social: Empathy 6, Fast-Talk 4, Persuasion 4
Nature: Animal Lore 4, Plant Lore 4, Survival 3
Knowledge: Astronomy 4, History 4, Magical Lore 3,
Myths & Legends 5, Religions 4
Craft: Alchemy 4, Treat Disease 2, Treat Soul 4
Spells: Two cantrips from the following list:
Cooldown, Stay Dry, Ventriloquism; Fighting Stick 5, Gaze into the Mind 6, Harmless Shape 4, Placidity 5, Powerful Greed 4, Odem 6, Witch’s Bile 4
Suggested Advantages: Hidden Aura, Resistant to Aging (only for egg-born)
Suggested Disadvantages: Negative Trait (Avarice, Curiosity, Vengeance), No Familiar, No Flying Balm, Personality Flaw (Vanity)
Unsuitable Advantages: Rugged Fighter
Unsuitable Disadvantages: Frenzy
Publication: Core Rules page 147