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What is the sum of 9 and 9?

Personality Flaw

 

Rules: The GM can penalize relevant skill checks by 1 in applicable situations. You can choose at most two personality flaws per hero (the exception is Unworldly— see below).

Prerequisites: None

AP Value: Depends on the Personality Flaw

 

Publication: Core Rules page 175

 

Examples of Personality Flaws:

  • Arrogance: These characters think they’re better than everyone else and like to let people know. Possible penalties: Commerce (Haggling) and social skills without Intimidation and Willpower
  • AP Value: -10 adventure points
  • Envy: A character with this personality flaw craves other people’s money, lovers, or weapons. Possible penalties: Commerce (Haggling) and social skills without Intimidation and Willpower
  • AP Value: -5 adventure points
  • Feistiness: Everybody argues once in a while, but this unpopular character does so all the time, for no valid reason. Possible penalties: Commerce (Haggling) and social skills without Intimidation and Willpower
  • AP Value: -10 adventure points
  • Prejudice: Some characters are strongly prejudiced against non-humans, women, men, spellcasters, certain cultures, or other groups, and make it difficult to deal with them because of their own closed-mindedness. You can take Prejudice multiple times, but you only get the AP value for it once. Possible penalties: Commerce (Haggling) and social skills without Intimidation and Willpower
  • AP Value: -5 adventure points
  • Spoiled: Spoiled characters like it when people attend upon them. They are lazy and avoid work. When lacking the necessary accommodation, they tend to be obnoxious, whiny, or aggressive. Possible penalties: all social skills
  • AP Value: -10 adventure points
  • Unpleasant: These characters come across as unpleasant, maybe because they glare at people or have a grumpy demeanor, or maybe they just give off an inexplicable aura of danger. Possible penalties: all social skills without Intimidation and Willpower
  • AP Value: -8 adventure points
  • Unworldly: The hero is ignorant (perhaps willfully so) of certain aspects of everyday life on Dere, and may not know anything about concepts such as money, social norms, rules of etiquette, or the achievements of civilization. As with prejudices, you must restrict this Personality Flaw to one specific aspect (such as Gods, Hierarchies, Money, Nobility, Progress, Property, Religion, or the World Outside of the character’s culture, for example). You can take Unworldly for as many aspects as you like, but you receive AP for only two at most (that is, -20 AP maximum). Possible penalties: Commerce (Haggling) and all social skills
  • AP Value: -10 adventure points
  • Vanity: The character hates to be dressed and coiffed as if from a lower social status, or be otherwise restricted in choice of appearance. Possible penalties: all social skills
  • AP Value: -10 adventure points

 

 

Publication: Core Rules page 175