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Please calculate 6 plus 2.

Performer

AP Value: 160 adventure points

Prerequisites: None

Special Abilities: Languages and Literacy totaling 2 AP; Skill Specialization Gaukelei

Combat Techniques: Brawling 8, Thrown Weapons 8

Skills:

Physical: Body Control 7, Carousing 3, Climbing 4, Dancing 2, Feat of Strength 2, Gaukelei 7, Pickpocket 3, Riding 2, Stealth 3

Social: Disguise 5, Empathy 4, Fast-Talk 2, Streetwise 2

Nature: Animal Lore 2, Survival 3

Knowledge: Geography 3, Myths & Legends 5, Religions 2

Craft: Artistic Ability 2, Driving 4, Music 3

Suggested Advantages: Aptitude in Physical Skills, Beautiful Voice, Contortionist, Good Looks, Sense of Range

Suggested Disadvantages: Negative Traits (Superstition, Curiosity, Vengeance), Personality Flaw (Vanity, Envy)

Unsuitable Advantages: None

Unsuitable Disadvantages: Afraid of… (Heights), Blind, Frenzy, Incompetence in Physical Skills, Night-Blind.

Variants:

  • Acrobat (173 AP): Skill Specialization Body Control instead of Gaukelei; Body Control 8 instead of 7, Climbing 7 instead of 4
  • Animal Tamer (171 AP): Skill Specialization Animal Lore instead of Gaukelei; Animal Lore 7 instead of 2, Empathy 2 instead of 4
  • Clown (154 AP): Body Control 3 instead of 7; Disguise 7 instead of 5, Fast-Talk 4 instead of 2
  • Fortune Teller (146 AP): Skill Specialization Empathy instead of Gaukelei; Thrown Weapons 6 instead of 8; Body Control 0 instead of 7; Empathy 6 instead of 4; Fast-Talk 4 instead of 2; Astronomy 4 instead of 0
  • Knife Thrower (160 AP): Thrown Weapons 12 instead of 8; Disguise 2 instead of 5, Gaukelei 5 instead of 7

 

Publication: Core Rules 138