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Ore Dwarf

Language: Rogolan (ore dwarf dialect)

Script: Rogolan Runes (2 AP)

Area Knowledge: depending on home region (for example, dwarf town and surrounding mines)

Social Status: none

Common Professions:

  • Mundane Professions: all but Gladiator, Knight, and Tribal Warrior
  • Magic Professions: Mage (rare)
  • Blessed Professions:

Common Advantages: Aptitude for Craft and Knowledge Skills (usually Earthencraft, History, Law, and Metalworking)

Common Disadvantages: Afraid of… (Heights or the Sea), Negative Trait (Greed, Stinginess), Personality Flaw (Arrogance, Prejudices - usually against non-dwarves)

Uncommon Advantages: Socially Adaptable

Uncommon Disadvantages: Afraid of… (Darkness, Cramped Spaces), Negative Trait (Curious), Nightblind

Common Skills: Carousing, Earthencraft, History, Law, Math, Mechanics, Metalworking, Myths & Legends, Orienting, Religions, Self-Control, Stealth

Uncommon Skills: Driving, Fishing, Flying, Gaukelei, Riding, Sailing, Seduction, Swimming

Common Names:

  • Male: Arthag, Brodrosh, Famburash, Grimmbeard, Huramash, Kagrim, Partram, Shrobosh, Tarmosh, Xolgrimm
  • Female: Aurulne, Dorella, Halrima, Korunde, Naresha, Topasa

Dwarven names consist of a first name and a “son of [parent]” or “daughter of [parent]” cognomens (for example, Grimbeard son of Xolgrimm, or Halrima daughter of Dorella).

Cultural Package Ore Dwarf (34 AP)

Carousing +1, Earthencraft +1, History +2, Law +1, Math +2, Mechanics +2, Metalworking +1, Myths & Legends +2, Religions +2, Self-Control +1, Stealth +2


Publication: Core Rules page 125