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(Special Maneuver)

Rules: Improve your attack stat by 2 for the current combat round. You cannot make any defense during that round. Onslaught must be announced at the start of the round. Onslaught cannot be used when prone.

Prerequisites: AGI 13

Combat Techniques: Brawling, Chain Weapons, Daggers, Fencing Weapons, Impact Weapons, Polearms, Swords, Two-Handed Impact Weapons, Two-Handed Swords

AP Value: 10 adventure points


Publication: Core Rules page 249