Maraskan
Language: Garethi (Maraskani) or Tulamidya (Maraskani-Tulamidya)
Script: Kusliker Signs or Tulamidya (2 AP)
Area Knowledge: depending on home region (for example, Boran, Jergan, Sinoda, Tuzak)
Social Status: Noble
Common Professions:
- Mundane Professions: all but Gladiator, Knight, and Tribal Warrior
- Magic Professions: Witch, Mage
- Blessed Professions: –
Common Advantages: Direction Sense, Resistant to Disease, Resistant to Heat, Resistant to Poison, Socially Adaptable
Common Disadvantages: Negative Trait (Curious), Personality Flaw (Arrogance, Prejudices - mostly against Middenrealmers)
Uncommon Advantages: Resistant to Cold
Uncommon Disadvantages: Afraid of (Insects), Colorblind, Negative Trait (Short Temper)
Common Skills: Animal Lore, Orienting, Plant Lore, Religions, Stealth, Survival, Treat Poison
Uncommon Skills: Driving, Flying
Common Names:
- Male: Alrech, Brinziber, Denderan, Dshindziber, Feruziber, Firold, Gerbaldijian, Mulziber, Perjin, Vegsziber
- Female: Bekasabu, Dajida, Fathimajida, Garasab, Harikajida, Madajida, Shinojida, Tsarysham, Yasindajida, Zulamidjida
Family names are uncommon, but often a home town or nickname is included in the name, such as Vegziber from Sinoda, or Dajida the Swift.
Cultural Package Maraskan (26 AP)
Animal Lore +2, Orienting +1, Plant Lore +2, Religions +1, Stealth +1, Survival +1, Treat Poison +2
Publication: Core Rules page 104