Guildless Mage (Student of Magister Dagabor)
AP Value: 237 adventure points
Prerequisites: Advantage Spellcaster (25 AP); Special Ability Tradition (Guild Mage) (155 AP)
Special Abilities: Languages and Literacy totaling 12 AP; Binding of the Staff
Combat Techniques: Polearms 10
Skills:
Physical: —
Social: Empathy 4, Etiquette 2, Willpower 4
Nature: Orienting 3
Knowledge: Geography 4, History 3, Magical Lore 5, Math 4, Myths & Legends 5, Religions 4, Sphere Lore 3
Craft: Alchemy 4
Spells: One cantrip from the following list: Firefinger,
Handwarmer, Lucky Fingers, Stay Dry, Ventriloquism; Armatrutz 6, Fulminictus (Elf) 5, Gaze into the Mind 5, Glow Sphere 4, Odem 4, Paralysis 6, Penetrizzel 4
Suggested Advantages: Improved Regeneration (Arcane Energy), Increased Spirit
Suggested Disadvantages: Negative Trait (Curiosity), Obligations II (Teacher), Personality Flaw (Vanity, Unworldly)
Unsuitable Advantages: None
Unsuitable Disadvantages: Decreased Spirit, Frenzy, Weak Regeneration (Arcane Energy)
Publication: Core Rules page 151