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Forge Dwarf

Language: Rogolan (forge dwarf dialect)

Script: Rogolan Runes (2 AP)

Area Knowledge: depending on home region (for example, dwarf town and surrounding mines)

Social Status: none

Common Professions:

  • Mundane Professions: all but Gladiator, Knight, and Tribal Warrior
  • Magic Professions: Mage (rare)
  • Blessed Professions: Blessed One of Rondra (rare)

Common Advantages: Aptitude with Craft Skills (usually Earthencraft and Metalworking), Improved Regeneration (Life Points), Rugged Fighter, Weapon Aptitude (usually Crossbows, Impact Weapons, and Two-Handed Impact Weapons)

Common Disadvantages: Afraid of (the Sea), Negative Trait (Stinginess, Greed), Personality Flaw (Arrogance, Prejudices - usually against lizardfolk and elves), Principles (Dwarven Code of Honor)

Uncommon Advantages: Socially Adaptable

Uncommon Disadvantages: Afraid of (Darkness or Cramped Spaces), Nightblind, Personality Flaw (Vanity)

Common Skills: Carousing, Earthencraft, Feat of Strength, History, Intimidation, Math, Mechanics, Metalworking, Myths & Legends, Orienting, Self-Control, Stealth, Warfare

Uncommon Skills: Astronomy, Fishing, Flying, Riding, Sailing, Seduction, Swimming

Common Names:

  • Male: Andrash, Ballash, Cobaltosh, Fobosh, Ibralosh, Kirgam, Marnax, Pogolosh, Sordolax
  • Female: Agesha, Borasha, Durga, Hogesha, Lavasha, Norturrima

Dwarven names consist of a first name plus a “son of [parent]” or “daughter of [parent]” cognomen (for example,

Andrash son of Ballash, or Durga daughter of Lavasha).

Cultural Package Forge Dwarf (31 AP)

Carousing +2, Earthencraft +2, Feat of Strength +2, History +1, Intimidation +1, Mechanics +1, Metalworking +2, Myths & Legends +1, Orienting +1, Stealth +1, Warfare +2


Publication: Core Rules page 123