Forge Dwarf
Language: Rogolan (forge dwarf dialect)
Script: Rogolan Runes (2 AP)
Area Knowledge: depending on home region (for example, dwarf town and surrounding mines)
Social Status: none
Common Professions:
- Mundane Professions: all but Gladiator, Knight, and Tribal Warrior
- Magic Professions: Mage (rare)
- Blessed Professions: Blessed One of Rondra (rare)
Common Advantages: Aptitude with Craft Skills (usually Earthencraft and Metalworking), Improved Regeneration (Life Points), Rugged Fighter, Weapon Aptitude (usually Crossbows, Impact Weapons, and Two-Handed Impact Weapons)
Common Disadvantages: Afraid of (the Sea), Negative Trait (Stinginess, Greed), Personality Flaw (Arrogance, Prejudices - usually against lizardfolk and elves), Principles (Dwarven Code of Honor)
Uncommon Advantages: Socially Adaptable
Uncommon Disadvantages: Afraid of (Darkness or Cramped Spaces), Nightblind, Personality Flaw (Vanity)
Common Skills: Carousing, Earthencraft, Feat of Strength, History, Intimidation, Math, Mechanics, Metalworking, Myths & Legends, Orienting, Self-Control, Stealth, Warfare
Uncommon Skills: Astronomy, Fishing, Flying, Riding, Sailing, Seduction, Swimming
Common Names:
- Male: Andrash, Ballash, Cobaltosh, Fobosh, Ibralosh, Kirgam, Marnax, Pogolosh, Sordolax
- Female: Agesha, Borasha, Durga, Hogesha, Lavasha, Norturrima
Dwarven names consist of a first name plus a “son of [parent]” or “daughter of [parent]” cognomen (for example,
Andrash son of Ballash, or Durga daughter of Lavasha).
Cultural Package Forge Dwarf (31 AP)
Carousing +2, Earthencraft +2, Feat of Strength +2, History +1, Intimidation +1, Mechanics +1, Metalworking +2, Myths & Legends +1, Orienting +1, Stealth +1, Warfare +2
Publication: Core Rules page 123