Fjarning
Language: Fjarningish (depending on the tribe)
Script: none
Area Knowledge: depending on home region (for example, home village and surrounding area)
Social Status: Noble
Common Professions:
- Mundane Professions: Healer (primarily Healer), Hunter, Mercenary, Merchant (primarily Barterer), Tribal Warrior
- Magic Professions: –
- Blessed Professions: –
Common Advantages: Direction Sense, Improved Regeneration (Life Points), Sense of Range, Resistant to Cold
Common Disadvantages: Afraid of (the Sea), Frenzy,Incompetence in Social Skills, Negative Trait (Superstitious, ShortTemper), Susceptible to Heat
Uncommon Advantages: Resistant to Heat, Socially Adaptable, Unremarkable Appearance
Uncommon Disadvantages: Afraid of (Darkness, Cramped Spaces, or Heights), Fat, Nightblind, Personality Flaw (Vanity), Sensitive to Pain, Susceptible to Cold, Susceptible to Disease
Common Skills: Animal Lore, Body Control, Climbing, Earthencraft, Feat of Strength, Intimidation, Metalworking, Orienting, Self-Control, Survival, Tracking, Woodworking
Uncommon Skills: Driving, Etiquette, Flying, Pickpocket, Riding, Sailing, Seduction, Streetwise
Common Names:
- Male: Asgold, Blotgrim, Engur, Frunobar, Gjallur, Havgrimur, Pandur, Raluf, Surthor, Valbrandar
- Female: Asgora, Dandagard, Funudara, Gunnlaug, Halfga, Jaldrud, Rangra, Svannlaug, Ulfgard, Ylwa
- Known Tribes: Doubleax-Tribe, Icefox-Tribe, Screaming-Swords-Tribe
Family names are uncommon; honorable names like Bearkiller, Frostblade, or Lurking Death are popular.
Cultural Package Fjarning (33 AP)
Body Control +1, Earthencraft +1, Feat of Strength +2, Intimidation +2, Metalworking +1, Orienting +2, Self-Control +1, Survival +2, Tracking +1
Publication: Core Rules page 102