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Language: Fjarningish (depending on the tribe)

Script: none

Area Knowledge: depending on home region (for example, home village and surrounding area)

Social Status: Noble

Common Professions:

  • Mundane Professions: Healer (primarily Healer), Hunter, Mercenary, Merchant (primarily Barterer), Tribal Warrior
  • Magic Professions:
  • Blessed Professions:

Common Advantages: Direction Sense, Improved Regeneration (Life Points), Sense of Range, Resistant to Cold

Common Disadvantages: Afraid of (the Sea), Frenzy,Incompetence in Social Skills, Negative Trait (Superstitious, ShortTemper), Susceptible to Heat

Uncommon Advantages: Resistant to Heat, Socially Adaptable, Unremarkable Appearance

Uncommon Disadvantages: Afraid of (Darkness, Cramped Spaces, or Heights), Fat, Nightblind, Personality Flaw (Vanity), Sensitive to Pain, Susceptible to Cold, Susceptible to Disease

Common Skills: Animal Lore, Body Control, Climbing, Earthencraft, Feat of Strength, Intimidation, Metalworking, Orienting, Self-Control, Survival, Tracking, Woodworking

Uncommon Skills: Driving, Etiquette, Flying, Pickpocket, Riding, Sailing, Seduction, Streetwise

Common Names:

  • Male: Asgold, Blotgrim, Engur, Frunobar, Gjallur, Havgrimur, Pandur, Raluf, Surthor, Valbrandar
  • Female: Asgora, Dandagard, Funudara, Gunnlaug, Halfga, Jaldrud, Rangra, Svannlaug, Ulfgard, Ylwa
  • Known Tribes: Doubleax-Tribe, Icefox-Tribe, Screaming-Swords-Tribe

Family names are uncommon; honorable names like Bearkiller, Frostblade, or Lurking Death are popular.

Cultural Package Fjarning (33 AP)

Body Control +1, Earthencraft +1, Feat of Strength +2, Intimidation +2, Metalworking +1, Orienting +2, Self-Control +1, Survival +2, Tracking +1


Publication: Core Rules page 102