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Language: Isdira (firnelf dialect)

Script: Isdira Signs (2 AP)

Area Knowledge: depending on home region (for example, village and surrounding area)

Social Status: none

Common Professions: Spell Weaver, Wyldrunner

Common Advantages: Aptitude for Physical and Nature Skills, Direction Sense, Magical Attunement (Creature of the Ice), Resistant to Cold, Weapon Aptitude (usually bows and thrown weapons)

Common Disadvantages: Bound to Artifact (Soul Instrument), Incompetent in Knowledge Skills, Personality Flaw (Arrogance, Prejudices - usually against non-elves; Unworldly – usually Nobles, Property, Money, Gods, Hierarchies, and Religion), Principles (Elven Worldview)

Uncommon Advantages: Aptitude with Knowledge Skills, Socially Adaptable

Uncommon Disadvantages: Afraid of (Darkness, Cramped Spaces), Incompetence with Physical and Nature Skills, Negative Trait (Greed, Vengeance), Susceptible to Cold

Common Skills: Animal Lore, Body Control, Climbing, Dancing, Fishing, Music, Orienting, Perception, Plant Lore, Ropes, Self-Control, Singing, Stealth, Survival, Tracking

Uncommon Skills: Alchemy, Carousing, Driving, Flying, Gambling, Law, Pick Locks

Common Names:

Elves have a first name and a family name.

  • Male: Alriel, Delavar, Eldariel, Ilcoron, Mandaniel, Mandrion, Osagiel, Sanyarin
  • Female: Alari, Calenleya, Elayoé, Fiannon, Mandiniel, Nioniel, Peaolé, Saleniome, Teleria, Zairi
  • Family Names: Arrowflight, Frostnight, Icecrystal, Snow-on-the-Peaks, Whiteheart

Cultural Package Firnelf (55 AP)

Animal Lore +2, Body Control +2, Climbing +1, Fishing +1, Music +2, Orienting +2, Perception +2, Self-Control +1, Singing +2, Stealth +2, Survival +2, Tracking +2


Publication: Core Rules page 118