Firnelves
Language: Isdira (firnelf dialect)
Script: Isdira Signs (2 AP)
Area Knowledge: depending on home region (for example, village and surrounding area)
Social Status: none
Common Professions: Spell Weaver, Wyldrunner
Common Advantages: Aptitude for Physical and Nature Skills, Direction Sense, Magical Attunement (Creature of the Ice), Resistant to Cold, Weapon Aptitude (usually bows and thrown weapons)
Common Disadvantages: Bound to Artifact (Soul Instrument), Incompetent in Knowledge Skills, Personality Flaw (Arrogance, Prejudices - usually against non-elves; Unworldly – usually Nobles, Property, Money, Gods, Hierarchies, and Religion), Principles (Elven Worldview)
Uncommon Advantages: Aptitude with Knowledge Skills, Socially Adaptable
Uncommon Disadvantages: Afraid of (Darkness, Cramped Spaces), Incompetence with Physical and Nature Skills, Negative Trait (Greed, Vengeance), Susceptible to Cold
Common Skills: Animal Lore, Body Control, Climbing, Dancing, Fishing, Music, Orienting, Perception, Plant Lore, Ropes, Self-Control, Singing, Stealth, Survival, Tracking
Uncommon Skills: Alchemy, Carousing, Driving, Flying, Gambling, Law, Pick Locks
Common Names:
Elves have a first name and a family name.
- Male: Alriel, Delavar, Eldariel, Ilcoron, Mandaniel, Mandrion, Osagiel, Sanyarin
- Female: Alari, Calenleya, Elayoé, Fiannon, Mandiniel, Nioniel, Peaolé, Saleniome, Teleria, Zairi
- Family Names: Arrowflight, Frostnight, Icecrystal, Snow-on-the-Peaks, Whiteheart
Cultural Package Firnelf (55 AP)
Animal Lore +2, Body Control +2, Climbing +1, Fishing +1, Music +2, Orienting +2, Perception +2, Self-Control +1, Singing +2, Stealth +2, Survival +2, Tracking +2
Publication: Core Rules page 118