Craft skills
Alchemy
Check: COU/SGC/DEX
Applications: Alchemical Poisons, Elixirs, Mundane Alchemy
Encumbrance: Yes
Tools: alchemical laboratory
Quality: the potion is of better quality
Failed Check: the elixir is ruined, or an analysis fails to yield a useful result.
Critical Success: identify an elixir precisely, including its Level and how long it will remain stable.
Botch: the elixir has an unpleasant side effect.
Improvement Cost: C
Artistic Ability
New Application: Draw Magical Signs
Check: INT/DEX/DEX
Applications: Carving, Drawing, Painting
Encumbrance: Yes
Tools: paint, chalk, pens, carving knife
Quality: the drawing is better than usual.
Failed Check: the hero manages to create a drawing that is recognizable with a little imagination, but is not pretty.
Critical Success: the painting is so good that people mistake the hero for a famous painter.
Botch: terrible scrawl, impossible to recognize
Improvement Cost: A
Clothworking
Check: SGC/DEX/DEX
Applications: Dyeing, Felting, Sewing, Weaving, Spinning
Encumbrance: Yes
Tools: knife, sewing tools, scissors, loom, drop spindle, spinning wheel
Quality: the item is finished faster or has a better quality
Failed Check: the hero makes no progress.
Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.
Botch: accumulated QL drop to 0 and you may make no further checks on this project.
Improvement Cost: A
Commerce
New Application: Fencing Stolen Goods
Use: Horse Faker
Check: SGC/INT/CHA
Applications: Accounting, Haggling, Money Exchange
Encumbrance: No
Quality: the hero can identify the price more precisely.
Failed Check: the hero gets less than expected.
Critical Success: the hero buys goods extremely cheaply or sells them for a fortune, and avoids leaving partners feeling left out or resentful. Any resulting price hike or discount should be at least 50%.
Botch: the other person takes advantage of you, or a business partner refuses the deal. Any disadvantageous price variation should be at least 50%.
Improvement Cost: B
Driving
Check: CHA/DEX/CON
Applications: Chases, Combat Maneuvers, Long Distances, Races
Encumbrance: Yes
Tools: vehicles
Quality: negotiate the distance faster.
Failed Check: the vehicle moves sluggishly, or the hero can’t set it into motion.
Critical Success: the vehicle makes good speed and arrives in record time.
Botch: the vehicle suffers a broken axle or tips on its side and throws the driver, who suffers falling damage
Improvement Cost: A
Earthencraft
New Application: Pottery
Check: DEX/DEX/STR
Applications: Stonecutting, Masonry, Stone Carving
Encumbrance: Yes
Tools: raw materials (stone, clay), hammer, chisel
Quality: finish the item faster or with a better quality
Failed Check: the hero makes no progress.
Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.
Botch: accumulated QL drop to 0 and you may make no further checks on this project.
Improvement Cost: A
Leatherworking
Check: DEX/AGI/CON
Applications: Furrier, Produce Leather Goods, Tanning
Encumbrance: Yes
Tools: awl, folding bone, punch pliers, knife, hallmarking iron, pliers
Quality: finish the item faster or with a better quality.
Failed Check: the hero makes no progress.
Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.
Botch: accumulated QL drop to 0 and you may make no further checks on this project.
Improvement Cost: B
Metalworking
Check: DEX/CON/STR
Applications: Blacksmith, Casting, Goldsmith, Smelting
Encumbrance: Yes
Tools: hammer, anvil, forge, fuel
Quality: finish the item faster or with a higher quality
Failed Check: the hero makes no progress.
Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.
Botch: accumulated QL drop to 0 and you may make no further checks on this project.
Improvement Cost: C
Music
Check: CHA/DEX/CON
Applications: Drums, String Instruments, Wind Instruments
Encumbrance: Yes
Tools: musical instrument
Quality: the performance thrills the audience.
Failed Check: the melody is off, or the instrument is out of tune.
Critical Success: the hero plays an enthralling melody that nobody can resist.
Botch: terrible, ominous tones issue from the instrument, perhaps because it is damaged. Listeners flee or try to wrest the instrument from the musician.
Improvement Cost: A
Pick Locks
New Application: Disarm Traps
Check: INT/DEX/DEX
Applications: Bit Locks, Combination Locks
Encumbrance: Yes
Tools: lock-picks, hairpin, hook
Quality: open the lock faster.
Failed Check: the lock doesn’t open.
Critical Success: open the lock in record time, taking only about half as long as expected.
Botch: the lock-pick breaks, the trap is sprung, or the lock jams.
Improvement Cost: C
Prepare Food
New Application: Distilling
Check: INT/DEX/DEX
Applications: Baking, Brewing, Frying & Boiling, Gutting, Preserving
Encumbrance: Yes
Tools: ingredients, field kitchen, cooking utensils
Quality: the food tastes better than usual.
Failed Check: the food is burned or inedible.
Critical Success: the dish is exquisitely tasty, the crafted wine of award-winning calibre.
Botch: the food tastes terrible, and consuming it leads to indigestion, diarrhea, or vomiting (1D6 DP, ignoring PRO).
Improvement Cost: A
Sailing
Check: DEX/AGI/STR
Applications: Chases, Combat Maneuvers, Long Distances, Races
Encumbrance: Yes
Tools: Ship or boat
Quality: negotiate the distance faster.
Failed Check: The hero barely makes any progress with the boat or ship.
Critical Success: The hero uses currents and winds to sail twice as fast as expected.
Botch: The hero falls overboard or damages an important part of the vessel.
Improvement Cost: B
Treat Disease
Check: COU/INT/CON
Applications: individual diseases (such as swamp fever)
Encumbrance: Yes
Tools: remedy
Quality: identify the disease faster
Failed Check: the hero can’t identify the disease and knows of no remedy or treatment.
Critical Success: the patient heals without the need for a special remedy. In addition, the hero doesn’t catch the disease.
Botch: the treatment injures the patient (1D6 DP,ignoring PRO) or the symptoms get worse. In addition, for contagious diseases, raise the chance of the hero becoming infected by 25%.
Improvement Cost: B
Treat Poison
Check: COU/SGC/INT
Applications: Alchemical Poisons, Mineral-based Poisons, Plant-based Toxins, Venoms
Encumbrance: Yes
Tools: antidote
Quality: identify the poison (and therefore the treatment) faster
Failed Check: the hero can’t identify the poison and knows of no treatment.
Critical Success: the patient recovers without the need for a special antidote.
Botch: the healer performs an injurious bloodletting or otherwise injures the patient, possibly worsening the poisoning (1D6 DP, ignoring PRO).
Improvement Cost: B
Treat Soul
Check: INT/CHA/CON
Applications: Suppress Negative Trait, Suppress Fear,Suppress Personality Flaw
Encumbrance: No
Quality: the patient suppresses the disadvantage for a longer time.
Failed Check: the healer has no idea how to help the patient.
Critical Success: the patient suppresses a disadvantage (Afraid of…, Personality Flaw, or Negative Trait) for an entire day.
Botch: the healer unsettles or otherwise damages the patient’s psyche. The patient suffers a level of either the condition Fear or Confusion for one day.
Improvement Cost: B
Treat Wounds
Check: SGC/DEX/DEX
Applications: Enhance Healing, Relieve Pain, Stabilize
Encumbrance: Yes
Tools: bandages, surgical instruments, herbs, needle andthread
Quality: the hero requires fewer healing herbs for the skill check, or treats the wound faster.
Failed Check: the hero can’t help the wounded person.
Critical Success: the subject receives (SP) LP during the next Regeneration Phase.
Botch: injure the subject during treatment (1D6 DP, ignoring PRO).
Improvement Cost: D
Woodworking
Check: DEX/AGI/STR
Applications: Carpenter, Felling & Cutting, Joiner
Encumbrance: Yes
Tools: depends on the material being worked (for example, ax, plane, knife, saw, and so on)
Quality: finish the item faster or with a better quality
Failed Check: the hero makes no progress.
Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.
Botch: accumulated QL drop to 0 and you may make no further checks on this project.
Improvement Cost: B
Core Rules page 206