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Craft skills

Alchemy

Check: COU/SGC/DEX

Applications: Alchemical Poisons, Elixirs, Mundane Alchemy

Encumbrance: Yes

Tools: alchemical laboratory

Quality: the potion is of better quality

Failed Check: the elixir is ruined, or an analysis fails to yield a useful result.

Critical Success: identify an elixir precisely, including its Level and how long it will remain stable.

Botch: the elixir has an unpleasant side effect.

Improvement Cost: C

 

Artistic Ability

New Application: Draw Magical Signs

Check: INT/DEX/DEX

Applications: Carving, Drawing, Painting

Encumbrance: Yes

Tools: paint, chalk, pens, carving knife

Quality: the drawing is better than usual.

Failed Check: the hero manages to create a drawing that is recognizable with a little imagination, but is not pretty.

Critical Success: the painting is so good that people mistake the hero for a famous painter.

Botch: terrible scrawl, impossible to recognize

Improvement Cost: A

 

Clothworking

Check: SGC/DEX/DEX

Applications: Dyeing, Felting, Sewing, Weaving, Spinning

Encumbrance: Yes

Tools: knife, sewing tools, scissors, loom, drop spindle, spinning wheel

Quality: the item is finished faster or has a better quality

Failed Check: the hero makes no progress.

Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.

Botch: accumulated QL drop to 0 and you may make no further checks on this project.

Improvement Cost: A

 

Commerce

New Application: Fencing Stolen Goods

Use: Horse Faker

Check: SGC/INT/CHA

Applications: Accounting, Haggling, Money Exchange

Encumbrance: No

Quality: the hero can identify the price more precisely.

Failed Check: the hero gets less than expected.

Critical Success: the hero buys goods extremely cheaply or sells them for a fortune, and avoids leaving partners feeling left out or resentful. Any resulting price hike or discount should be at least 50%.

Botch: the other person takes advantage of you, or a business partner refuses the deal. Any disadvantageous price variation should be at least 50%.

Improvement Cost: B

 

Driving

Check: CHA/DEX/CON

Applications: Chases, Combat Maneuvers, Long Distances, Races

Encumbrance: Yes

Tools: vehicles

Quality: negotiate the distance faster.

Failed Check: the vehicle moves sluggishly, or the hero can’t set it into motion.

Critical Success: the vehicle makes good speed and arrives in record time.

Botch: the vehicle suffers a broken axle or tips on its side and throws the driver, who suffers falling damage

Improvement Cost: A

 

Earthencraft

New Application: Pottery

Check: DEX/DEX/STR

Applications: Stonecutting, Masonry, Stone Carving

Encumbrance: Yes

Tools: raw materials (stone, clay), hammer, chisel

Quality: finish the item faster or with a better quality

Failed Check: the hero makes no progress.

Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.

Botch: accumulated QL drop to 0 and you may make no further checks on this project.

Improvement Cost: A

 

Leatherworking

Check: DEX/AGI/CON

Applications: Furrier, Produce Leather Goods, Tanning

Encumbrance: Yes

Tools: awl, folding bone, punch pliers, knife, hallmarking iron, pliers

Quality: finish the item faster or with a better quality.

Failed Check: the hero makes no progress.

Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.

Botch: accumulated QL drop to 0 and you may make no further checks on this project.

Improvement Cost: B

 

Metalworking

Check: DEX/CON/STR

Applications: Blacksmith, Casting, Goldsmith, Smelting

Encumbrance: Yes

Tools: hammer, anvil, forge, fuel

Quality: finish the item faster or with a higher quality

Failed Check: the hero makes no progress.

Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.

Botch: accumulated QL drop to 0 and you may make no further checks on this project.

Improvement Cost: C

 

Music

Check: CHA/DEX/CON

Applications: Drums, String Instruments, Wind Instruments

Encumbrance: Yes

Tools: musical instrument

Quality: the performance thrills the audience.

Failed Check: the melody is off, or the instrument is out of tune.

Critical Success: the hero plays an enthralling melody that nobody can resist.

Botch: terrible, ominous tones issue from the instrument, perhaps because it is damaged. Listeners flee or try to wrest the instrument from the musician.

Improvement Cost: A

 

Pick Locks

New Application: Disarm Traps

Check: INT/DEX/DEX

Applications: Bit Locks, Combination Locks

Encumbrance: Yes

Tools: lock-picks, hairpin, hook

Quality: open the lock faster.

Failed Check: the lock doesn’t open.

Critical Success: open the lock in record time, taking only about half as long as expected.

Botch: the lock-pick breaks, the trap is sprung, or the lock jams.

Improvement Cost: C

 

Prepare Food

New Application: Distilling

Check: INT/DEX/DEX

Applications: Baking, Brewing, Frying & Boiling, Gutting, Preserving

Encumbrance: Yes

Tools: ingredients, field kitchen, cooking utensils

Quality: the food tastes better than usual.

Failed Check: the food is burned or inedible.

Critical Success: the dish is exquisitely tasty, the crafted wine of award-winning calibre.

Botch: the food tastes terrible, and consuming it leads to indigestion, diarrhea, or vomiting (1D6 DP, ignoring PRO).

Improvement Cost: A

 

Sailing

Check: DEX/AGI/STR

Applications: Chases, Combat Maneuvers, Long Distances, Races

Encumbrance: Yes

Tools: Ship or boat

Quality: negotiate the distance faster.

Failed Check: The hero barely makes any progress with the boat or ship.

Critical Success: The hero uses currents and winds to sail twice as fast as expected.

Botch: The hero falls overboard or damages an important part of the vessel.

Improvement Cost: B

 

Treat Disease

Check: COU/INT/CON

Applications: individual diseases (such as swamp fever)

Encumbrance: Yes

Tools: remedy

Quality: identify the disease faster

Failed Check: the hero can’t identify the disease and knows of no remedy or treatment.

Critical Success: the patient heals without the need for a special remedy. In addition, the hero doesn’t catch the disease.

Botch: the treatment injures the patient (1D6 DP,ignoring PRO) or the symptoms get worse. In addition, for contagious diseases, raise the chance of the hero becoming infected by 25%.

Improvement Cost: B

 

Treat Poison

Check: COU/SGC/INT

Applications: Alchemical Poisons, Mineral-based Poisons, Plant-based Toxins, Venoms

Encumbrance: Yes

Tools: antidote

Quality: identify the poison (and therefore the treatment) faster

Failed Check: the hero can’t identify the poison and knows of no treatment.

Critical Success: the patient recovers without the need for a special antidote.

Botch: the healer performs an injurious bloodletting or otherwise injures the patient, possibly worsening the poisoning (1D6 DP, ignoring PRO).

Improvement Cost: B

 

 

Treat Soul

Check: INT/CHA/CON

Applications: Suppress Negative Trait, Suppress Fear,Suppress Personality Flaw

Encumbrance: No

Quality: the patient suppresses the disadvantage for a longer time.

Failed Check: the healer has no idea how to help the patient.

Critical Success: the patient suppresses a disadvantage (Afraid of…, Personality Flaw, or Negative Trait) for an entire day.

Botch: the healer unsettles or otherwise damages the patient’s psyche. The patient suffers a level of either the condition Fear or Confusion for one day.

Improvement Cost: B

 

Treat Wounds

Check: SGC/DEX/DEX

Applications: Enhance Healing, Relieve Pain, Stabilize

Encumbrance: Yes

Tools: bandages, surgical instruments, herbs, needle andthread

Quality: the hero requires fewer healing herbs for the skill check, or treats the wound faster.

Failed Check: the hero can’t help the wounded person.

Critical Success: the subject receives (SP) LP during the next Regeneration Phase.

Botch: injure the subject during treatment (1D6 DP, ignoring PRO).

Improvement Cost: D

 

Woodworking

Check: DEX/AGI/STR

Applications: Carpenter, Felling & Cutting, Joiner

Encumbrance: Yes

Tools: depends on the material being worked (for example, ax, plane, knife, saw, and so on)

Quality: finish the item faster or with a better quality

Failed Check: the hero makes no progress.

Critical Success: the hero receives double the number of SP for the check (minimum of 5 SP). Remove all penalties accrued due to failed cumulative checks.

Botch: accumulated QL drop to 0 and you may make no further checks on this project.

Improvement Cost: B

 

Core Rules page 206