Close Combat Techniques
Brawling
Special: Unarmed combatants who parry a weapon still suffer full damage even if the parry is successful (so they probably should try to dodge instead). On the other hand, if you use a weapon to parry a brawling attack, the attacker suffers half the weapon’s damage. Combatants deal 1D6 DP when brawling, as modified by the primary attribute (see above).
Primary Attribute: Agility/Strength
Improvement Cost: B
Chain Weapons
Special: It’s harder to defend against chain weapons. Parries against them suffer a penalty of 2. Shields use only their normal bonus against chain weapons (their PA is not doubled). Attacks with chain weapons botch on a 19 or 20. You cannot parry with chain weapons.
Primary Attribute: Strength
Improvement Cost: C
Daggers
Special: You cannot use daggers to parry chain weapons, polearms, two-handed impact weapons, or two-handed swords.
Primary Attribute: Agility
Improvement Cost: B
Fencing Weapons
Special: You cannot use fencing weapons to parry chain weapons, polearms, two-handed impact weapons, or two-handed swords. Defense checks against attacks by fencing weapons suffer a penalty of 1.
Primary Attribute: Agility
Improvement Cost: C
Impact Weapons
Primary Attribute: Strength
Improvement Cost: C
Lances
Primary Attribute: Strength
Improvement Cost: B
Polearms
Primary Attribute: Agility/Strength
Improvement Cost: C
Shields
Special: AT and PA stats of shields are calculated like any other combat technique.
Parrying with a shield grants double the shield’s parry bonus and doesn’t impose a penalty for using the off hand. Ranged combat attacks and attacks from large enemies can also be parried using a shield. Using a second shield doesn’t increase the bonus. To defend against a ranged combat attack, you must parry actively with the shield. When parrying with a shield, you cannot also parry with your main weapon. You can use a shield to attack.
Primary Attribute: Strength
Improvement Cost: C
Swords
Primary Attribute: Agility/Strength
Improvement Cost: C
Two-Handed Impact Weapons
Primary Attribute: Strength
Improvement Cost: C
Two-Handed Swords
Primary Attribute: Strength
Improvement Cost: C
Core Rule page 235