Cat Witch
AP Value: 285 adventure points
Prerequisites: Advantage Spellcaster (25 AP); Special Ability Tradition (Witch) (135 AP)
Special Abilities: Languages and Literacy totaling 6 AP, Flying Balm, Connection to Familiar
Combat Techniques: Daggers 10, Brawling 10
Skills:
Physical: Body Control 4, Climbing 5, Flying 3,
Perception 5, Stealth 4
Social: Disguise 4, Empathy 4, Etiquette 4, Fast-Talk 4, Seduction 5
Nature: Animal Lore 2, Orienting 4
Knowledge: Gambling 2, Magical Lore 4, Religions 3
Craft: Alchemy 3
Spells: One cantrip from the following list: Fragrance,
Handwarmer, Lucky Fingers, Stay Dry, Ventriloquism; Cat Eyes 6, Harmless Shape 5, Motoricus 4, Odem 4, Powerful Greed 6, Satuaria’s Splendor 5, Witch’s Bile 4
Suggested Advantages: Good Looks, Hidden Aura, Nimble, Pleasant Smelling, Resistant to Aging (only for egg-born), Socially Adaptable
Suggested Disadvantages: Negative Trait (Avarice, Vengeance), No Familiar, No Flying Balm, Personality Flaw (Arrogance, Vanity)
Unsuitable Advantages: Rugged Fighter
Unsuitable Disadvantages: Afraid of (Heights), Ugly
Publication: Core Rules page 146