Blessed One of Phex
AP Value: 304 adventure points
Prerequisites: Advantage Blessed (25 AP); Disadvantage Obligations II (temple, church) (-20 AP), Principles I (Church of Phex) (-10 AP); Special Ability Tradition (Church of Phex) (150 AP)
Special Abilities: Languages and Literacy totaling 8 AP; Skill Specialization Religions
Combat Techniques: Daggers 10
Skills:
Physical: Body Control 4, Climbing 4, Perception 5, Pickpocket 3, Self-Control 2, Stealth 5
Social: Empathy 5, Etiquette 2, Fast-Talk 4, Persuasion 4, Streetwise 4, Willpower 5
Nature: Orienting 3
Knowledge: Astronomy 4, History 2, Law 3, Magical Lore 2, Math 6, Myths & Legends 3, Religions 6
Craft: Commerce 6, Pick locks 3
Liturgical Chants: The Twelve Blessings, Bless Object 5, Fall into Nothing 5, Moon’s Gaze 5, Quicksilver 8, Without a Sound 6
Suggested Advantages: Ambidextrous, Dwarf’s Nose, Luck, Mystic, Nimble, Pragmatic, Sense of Range, Unremarkable Appearance
Suggested Disadvantages: Negative Trait (Avarice, Curiosity)
Unsuitable Advantages: none
Unsuitable Disadvantages: Bad Luck, Frenzy, Night-Blind
Variants:
- Burglar (336 AP) Climbing 7 instead of 4, Body Control 6 instead of 4, Empathy 3 instead of 5, Pick Locks 7 instead of 3
- Cutpurse (319 AP) Pickpocket 6 instead of 3, Streetwise 7 instead of 4
- Merchant (315 AP) Persuasion 6 instead of 4, Empathy 6 instead of 5, Commerce 8 instead of 6
Publication: Core Rules page 156