Contact

We want to hear what you think - good, or bad! 
Fill in the form below and we'll get back to as soon as we can!

Please add 3 and 6.

Blessed One of Peraine

AP Value: 290 adventure points

Prerequisites: Advantage Blessed (25 AP); Disadvantage Obligations II (temple, church) (-20 AP), Principles I (Church of Peraine) (-10 AP); Special Ability Tradition (Church of Peraine) (110 AP)

Special Abilities: Languages and Literacy totaling 8 AP; Skill Specialization Religions

Combat Techniques: Impact Weapons 8

Skills:

Physical: Self-Control 4

Social: Empathy 5, Etiquette 2, Fast-Talk 3, Persuasion 7, Willpower 4

Nature: Animal Lore 3, Plant Lore 6

Knowledge: History 2, Law 2, Math 3, Myths & Legends 5, Religions 6

Craft: Alchemy 3, Treat Disease 5, Treat Poison 4, Treat Soul 4, Treat Wounds 6

Liturgical Chants: The Twelve Blessings, Banish Disease 6, Banish Poison 5, Bless Object 7, Blessing of Healing 7, Peaceful Aura 3, Plant Growth 4

Suggested Advantages: Resistant to Disease, Immunity to (Disease), Immunity to (Poison), Increased Spirit, Inspire Confidence, Mystic, Pragmatic, Socially Adaptable

Suggested Disadvantages: None

Unsuitable Advantages: Rich

Unsuitable Disadvantages: Frenzy, Susceptible to Disease, Negative Trait (Avarice), Susceptible to Poison

Variants:

  • Healer (298 AP): Treat Disease 7 instead of 5, Treat Wounds 7 instead of 6
  • Sower (305 AP): Plant Lore 7 instead of 6, Animal Lore 7 instead of 3

 

Publication: Core Rules page 155