Blessed One of Peraine
AP Value: 290 adventure points
Prerequisites: Advantage Blessed (25 AP); Disadvantage Obligations II (temple, church) (-20 AP), Principles I (Church of Peraine) (-10 AP); Special Ability Tradition (Church of Peraine) (110 AP)
Special Abilities: Languages and Literacy totaling 8 AP; Skill Specialization Religions
Combat Techniques: Impact Weapons 8
Skills:
Physical: Self-Control 4
Social: Empathy 5, Etiquette 2, Fast-Talk 3, Persuasion 7, Willpower 4
Nature: Animal Lore 3, Plant Lore 6
Knowledge: History 2, Law 2, Math 3, Myths & Legends 5, Religions 6
Craft: Alchemy 3, Treat Disease 5, Treat Poison 4, Treat Soul 4, Treat Wounds 6
Liturgical Chants: The Twelve Blessings, Banish Disease 6, Banish Poison 5, Bless Object 7, Blessing of Healing 7, Peaceful Aura 3, Plant Growth 4
Suggested Advantages: Resistant to Disease, Immunity to (Disease), Immunity to (Poison), Increased Spirit, Inspire Confidence, Mystic, Pragmatic, Socially Adaptable
Suggested Disadvantages: None
Unsuitable Advantages: Rich
Unsuitable Disadvantages: Frenzy, Susceptible to Disease, Negative Trait (Avarice), Susceptible to Poison
Variants:
- Healer (298 AP): Treat Disease 7 instead of 5, Treat Wounds 7 instead of 6
- Sower (305 AP): Plant Lore 7 instead of 6, Animal Lore 7 instead of 3
Publication: Core Rules page 155