Blessed One of Hesinde
AP Value: 310 adventure points
Prerequisites: Advantage Blessed (25 AP); Disadvantage Obligations II (temple, church) (-20 AP), Principles I (Church of Hesinde) (-10 AP); Special Ability Tradition (Church of Hesinde) (130 AP)
Special Abilities: Languages and Literacy totaling 16 AP; Skill Specialization Religions
Combat Techniques: Daggers 8, Polearms 8
Skills:
Physical: Perception 5, Self-Control 2
Social: Empathy 4, Etiquette 4, Fast-Talk 2, Persuasion 6, Willpower 6
Nature: Animal Lore 3, Plant Lore 4
Knowledge: Astronomy 3, Geography 4, History 5, Law 3, Magical Lore 3, Math 5, Mechanics 4, Myths & Legends 3, Religions 6, Sphere Lore 3
Craft: Alchemy 4, Treat Disease 2, Treat Wounds 2
Liturgical Chants: The Twelve Blessings, Bless Object 5, Decipher Text 5, Divine Guidance 3, Peaceful Aura 6, Protection from Magic 7, See Magic 6
Suggested Advantages: Increased Spirit, Inner Clock, Inspire Confidence, Mystic, Pragmatic,
Suggested Disadvantages: Negative Trait (Curiosity)
Unsuitable Advantages: none
Unsuitable Disadvantages: Frenzy
Variants:
- Pastori (329 AP): History 7 instead of 5, Magical Lore 6 instead of 3, Sphere Lore 5 instead of 3
- Satri (322 AP): Brawling 8 instead of 6, Law 5 instead of 3, Religions 8 instead of 6
Publication: Core Rules page 154