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Please calculate 3 plus 8.

Blessed One of Hesinde

AP Value: 310 adventure points

Prerequisites: Advantage Blessed (25 AP); Disadvantage Obligations II (temple, church) (-20 AP), Principles I (Church of Hesinde) (-10 AP); Special Ability Tradition (Church of Hesinde) (130 AP)

Special Abilities: Languages and Literacy totaling 16 AP; Skill Specialization Religions

Combat Techniques: Daggers 8, Polearms 8

Skills:

Physical: Perception 5, Self-Control 2

Social: Empathy 4, Etiquette 4, Fast-Talk 2, Persuasion 6, Willpower 6

Nature: Animal Lore 3, Plant Lore 4

Knowledge: Astronomy 3, Geography 4, History 5, Law 3, Magical Lore 3, Math 5, Mechanics 4, Myths & Legends 3, Religions 6, Sphere Lore 3

Craft: Alchemy 4, Treat Disease 2, Treat Wounds 2

Liturgical Chants: The Twelve Blessings, Bless Object 5, Decipher Text 5, Divine Guidance 3, Peaceful Aura 6, Protection from Magic 7, See Magic 6

Suggested Advantages: Increased Spirit, Inner Clock, Inspire Confidence, Mystic, Pragmatic,

Suggested Disadvantages: Negative Trait (Curiosity)

Unsuitable Advantages: none

Unsuitable Disadvantages: Frenzy

Variants:

  • Pastori (329 AP): History 7 instead of 5, Magical Lore 6 instead of 3, Sphere Lore 5 instead of 3
  • Satri (322 AP): Brawling 8 instead of 6, Law 5 instead of 3, Religions 8 instead of 6

 

Publication: Core Rules page 154