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Zombie

Size: 5 to 7 feet tall, depending on source body

Weight: 80 to 160 pounds, depending on source body

COU 20 SGC 6 (a) INT 10 CHA 10 DEX 6 AGI 8 CON 13 STR 13

LP 16 AE - KP - INI 7+1D6

DO 1 SPI 0 TOU 0 MOV 4

Unarmed: AT 8 DP 1D6+4(+disease)* RE short

Bite: AT 8 DP 1D6+2(+disease)* RE short

PRO/ENC: 0/0 or depending on armor

Actions: 1

Advantages/Disadvantages: Sensitive to Sunlight (in effect even though zombies cannot suffer from Pain—see special Undead Rules, below)

Special Abilities: none

Skills: Body Control 1 (8/8/13), Climbing—(no check possible, zombies cannot climb), Feat of Strength 7 (13/13/13), Intimidation 6 (20/10/10), Perception 4 (6/10/10), Self-Control— (always successful), Stealth 7 (20/10/08), Swimming—(no check possible, zombies cannot swim), Willpower—(always successful)

Number: 1, or 2D6+6 (small zombie horde), or 3D6+10 (large zombie horde)

Size Category: medium

Type: Undead (Mindless), humanoid

Creation Difficulty: +1

Loot: perhaps random findings (on a 1 on 1D6, the zombie carries money or valuables worth 1D6 x 1D6 halers)

Combat Behavior: Zombies obey their summoners’ commands and are often used as mindless work slaves. Free undead have a hatred for everything that lives, and usually try to bite and kill targets once they become aware of them.

Escape: Zombies do not flee. They fight to the last “life point” without regard for their own survival.

Magical Lore (Magical Creatures)

  • QL 1: Zombies are slow and can be outrun. Zombies fight to the bitter end.
  • QL 2: Zombies controlled by a summoner follow their master’s commands mindlessly and literally, and cannot be dissuaded. Cutting off their heads has no real effect.
  • QL 3+: Zombies cannot climb or swim (but can walk under water). Sunlight is harmful to them and destroys them within seconds.

Special Rules

*) Disease Carrier: Zombies can transmit wound fever. Roll 1D20 for each full 10 DP they inflict: 1-3 (no disease), 11-20 (wound fever). If a hero is infected, the GM must make a disease check (see the Core Rules, page 343). For more information about wound fever, see page 126}.

Extremely Sensitive to Sunlight: zombies in direct sunlight suffer 2 DP (ignoring PRO) per CR.

Pack: Zombies attacking the same opponent receive +1 AT (no more than +4 AT) per zombie after the first.

Zombie Type: The stats presented here are for an average human zombie. Other types of zombie might possess other stats and abilities.

Undead Rules: Zombies use the general undead rules.

Publication:
Aventurian Bestiary, page 89