Yellow-Tailed Scorpion
Size: 3 to 4 inches; 1 to 2 inches at the shoulder
Weight: 0.2 to 0.3 pound
COU 16 SGC 9 (a) INT 15 CHA 12 DEX 11 AGI 12 CON 12 STR 9 (s)
LP 2 AE - KP - INI 14+1D6
DE 6 SPI 1 TOU –2 MOV 1
Stinger: AT 12 DP 1D2(+poison)* RE short
PRO/ENC 1/0
Actions: 1
Special Abilities: Feint I (Stinger), Attack Weak Spot (Stinger)
Skills: Body Control 4 (12/12/12), Climbing 6 (16/12/9), Feat of Strength 2 (12/9/9), Intimidation 6 (16/15/12), Perception 8 (9/15/15), Self-Control 16 (16/16/12), Stealth 16 (16/15/12), Swimming—(no check allowed; yellow-tailed scorpions cannot swim), Willpower 10 (16/15/12)
Number: 1
Size Category: tiny
Type: Animal, non-humanoid
Loot: 0.5 ration of meat, poison (150 silverthalers)
Combat Behavior: Yellow-tailed scorpions attack once with their stinger and then try to escape.
Escape: Loss of 50% LP
Animal Lore (Wild Animals)
- QL 1: Even though scorpions are relatively docile, they pose a risk to the unwary, as they like to hide in shoes or under blankets.
- QL 2: A sting from a yellow-tailed scorpion is rarely lethal.
- QL 3+: Scorpion venom is often used by assassins, but they must usually refine it, first.
Hunt: –1
Special Rules
*) Yellow-tailed Scorpion Venom: A yellow-tailed scorpion’s venom is painful but not lethal to a healthy human. The effect is not cumulative—even if a victim is stung more than once, the poison applies its effect only once per day.
Level: 3
Type: Ingestion and weapon poison, animal venom
Resistance: Toughness
Effect: 3x1D6 DP (ignoring PRO) / 3x1D3 DP (ignoring PRO)
Start: immediate
Duration: the damage is taken in the 1st, 4th, and 10thcombat rounds after the sting.
Cost: 600 silverthalers
Publication:
Aventurian Bestiary, page 119