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Yellow-Tailed Scorpion

Size: 3 to 4 inches; 1 to 2 inches at the shoulder

Weight: 0.2 to 0.3 pound

COU 16 SGC 9 (a) INT 15 CHA 12 DEX 11 AGI 12 CON 12 STR 9 (s)

LP 2 AE - KP - INI 14+1D6

DE 6 SPI 1 TOU –2 MOV 1

Stinger: AT 12 DP 1D2(+poison)* RE short

PRO/ENC 1/0

Actions: 1

Special Abilities: Feint I (Stinger), Attack Weak Spot (Stinger)

Skills: Body Control 4 (12/12/12), Climbing 6 (16/12/9), Feat of Strength 2 (12/9/9), Intimidation 6 (16/15/12), Perception 8 (9/15/15), Self-Control 16 (16/16/12), Stealth 16 (16/15/12), Swimming—(no check allowed; yellow-tailed scorpions cannot swim), Willpower 10 (16/15/12)

Number: 1

Size Category: tiny

Type: Animal, non-humanoid

Loot: 0.5 ration of meat, poison (150 silverthalers)

Combat Behavior: Yellow-tailed scorpions attack once with their stinger and then try to escape.

Escape: Loss of 50% LP

Animal Lore (Wild Animals)

  • QL 1: Even though scorpions are relatively docile, they pose a risk to the unwary, as they like to hide in shoes or under blankets.
  • QL 2: A sting from a yellow-tailed scorpion is rarely lethal.
  • QL 3+: Scorpion venom is often used by assassins, but they must usually refine it, first.

Hunt: –1

Special Rules

*) Yellow-tailed Scorpion Venom: A yellow-tailed scorpion’s venom is painful but not lethal to a healthy human. The effect is not cumulative—even if a victim is stung more than once, the poison applies its effect only once per day.

Level: 3

Type: Ingestion and weapon poison, animal venom

Resistance: Toughness

Effect: 3x1D6 DP (ignoring PRO) / 3x1D3 DP (ignoring PRO)

Start: immediate

Duration: the damage is taken in the 1st, 4th, and 10thcombat rounds after the sting.

Cost: 600 silverthalers

Publication:
Aventurian Bestiary, page 119