Woolly Rhinoceros
Size: 10 to 14 feet (not including tail); 12 to 16 feet (with tail); 5 to 6 feet tall at the shoulder
Weight: 4,600 to 5,600 pounds
COU 15 SGC 9 (a) INT 12 CHA 11 DEX 10 AGI 11 CON 19 STR 26
LP 150 AE - KP - INI 13+1D6
DE 6 SPI –3 TOU 3 MOV 14
Horn Thrust: AT 10 DP 1D6+8 RE short
Trample: AT 8 DP 2D6+8 RE short
Stomp: AT 10 DP 2D6+14 RE short
PRO/ENC 4/0
Actions: 1
Special Abilities: Forceful Blow I (Horn Thrust), Powerful Blows (Horn Thrust), Shield-Splitter (Horn Thrust), Stomp (Stomp), Takedown (Horn Thrust), Trample (Trample)
Skills: Body Control 4 (11/11/19), Climbing 0 (15/11/26), Feat of Strength 13 (19/26/26), Intimidation 9 (15/12/11), Perception 3 (9/12/12), Self-Control 12 (15/15/19), Swimming 2 (11/19/26), Stealth 3 (15/12/11), Willpower 12 (15/12/11)
Number: 1, or 1D3+1 (small family)
Size Category: large
Type: Animal, non-humanoid
Loot: 800 rations of meat, skin (12 silverthalers), trophy (horn, 125 silverthalers)
Combat Behavior: Woolly rhinoceri are docile herbivores that attack only when agitated (or when their young are threatened). Unfamiliar noises, like the jingling of equipment, can make woolly rhinoceri suspicious. They charge their target with lowered head and try to trample. After this first rush, they attack with horn thrusts to throw opponents to the ground and trample them to death.
Escape: Loss of 50% LP; sudden end of the combat.
Animal Lore (Wild Animals)
- QL 1: Woolly rhinoceri can’t see very well, but they have exceptional senses of hearing and smell. If you remain quiet and stay downwind, you can get quite close to the animal without being noticed.
- QL 2: Sometimes woolly rhinoceri withdraw from combat suddenly, but it is best not to agitate them at all. Also, if you see one lower its head, climb a tree.
- QL 3+: A woolly rhinoceros defends its young to the death. Avoid threatening their young at all costs.
Hunt: –3
Special Rules
Sudden End of Combat: At the beginning of each combat round after the first, roll 1D6 for the woolly rhinoceros. If it is not protecting its young, it ends the combat abruptly on a result of 1.
Publication:
Aventurian Bestiary, page 118