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Snow-Lurker

Size: Up to 3 feet long (not including tail); up to 4 feet (with tail); 1 to 2 feet tall at the shoulder

Weight: 44 to 60 pounds

COU 15 SGC 10 (a) INT 12 CHA 11 DEX 13 AGI 14 CON 12 STR 13

LP 24 AE - KP - INI 14+1D6

DE 8 SPI 3 TOU 1 MOV 9

Bite: AT 14 DP 1D6 RE short

PRO/ENC 1/0

Actions: 1

Special Abilities: Attack Weak Spot (Bite), Alertness, Combat Reflexes I, Feint I (Bite), Improved Dodge I, Locked Jaws (Bite)

Skills: Body Control 9 (14/14/12), Climbing 8 (15/14/13), Feat of Strength 3 (12/13/13), Intimidation 5 (15/12/11), Perception 7 (10/12/12), Self-Control 2 (15/15/12), Stealth 12 (15/12/14), Swimming 7 (14/12/13), Willpower 5 (15/12/11)

Number: 1, or 1D3+1 (pack)

Size Category: small

Type: Supernatural Creature (formerly Chimera), nonhumanoid

Creation Difficulty: –5

Loot: 8 rations meat (tough), pelt (60 silverthalers)

Combat Behavior: Snow-lurkers attack any creature up to human-sized, whether an opponent is alone or in a group, and prefer to ambush and surprise their prey. Snowlurkers usually try to retreat from combat after each successful attack. They then secretly track their opponent, waiting to strike from a hiding place again.

Escape: Snow-lurkers try to escape after their first successful attack. When they become enraged, they fight to the death.

Magical Lore (Magical Creatures)

  • QL 1: These creatures from the Far North are hard to spot in snow and ice due to their white fur.
  • QL 2: Snow-lurkers like to strike from ambush, even against human-sized targets. They don’t fight for long, however, and often retreat and try to ambush from a different location.
  • QL 3+: Injured snow-lurkers grow more aggressive and more dangerous, until they eventually become enraged.

Special Rules

Enraged: Snow-lurkers receive the condition Enraged when hit. For each successful attack against a snow-lurker, no matter the source (whether hands, weapons, spells, or liturgical chants), the creature suffers one level (maximum of 4) of the condition Enraged. Each level of Enraged confers –1 DE, +1 AT, and +1 DP. These modifiers are cumulative. For example, a snow lurker that suffers three successful attacks gains –3 DE, +3 AT, and +3 DP. Reduce this condition by one level every six hours.

Publication:
Aventurian Bestiary, page 79