Size: 6 inches to 2 feet long (not including tail); 1 to 3 feet (with tail); 6 inches to 1 foot tall at the shoulder
Weight: 2 to 10 pounds
COU 14 SGC 11 (a) INT 13 CHA 14 DEX 12 AGI 12 CON 8 STR 13 (s)
LP 10 AE - KP - INI 13+1D6
DE 6 SPI –3 TOU –1 MOV 7
Bite: AT 10 DP 1D3+1 RE short
Spray: RC 18 RT 1 DP Spray* RA 1/2/3
Special Abilities: Attack Weak Spot (Bite, Secretion)
Skills: Body Control 7 (12/12/8), Climbing 2 (14/12/13), Feat of Strength 3 (8/13/13), Intimidation 6 (14/13/14), Perception 7 (11/13/13), Self-Control 7 (14/14/8), Swimming 3 (12/8/13), Stealth 7 (14/13/12), Willpower 6 (14/13/14)
Size Category: small
Type: Animal, non-humanoid
Loot: 2 rations of meat (tough), fur (4 silverthalers)
Combat Behavior: Skunks try to flee combat when given the opportunity. They only use their spray for defense when they feel threatened. If the threat persists, they try to bite opponents that are not deterred by the spray’s pungent smell.
Escape: Loss of 25% LP
Animal Lore (Wild Animals)
- QL 1: Skunks are docile as long as you do not provoke or corner them, or threaten their young.
- QL 2: Skunks can spray up to a distance of 9 feet.
- QL 3+: Skunks take a short winter nap of about four weeks’ duration during the month of Firun. If disturbed during this time, they react with extreme aggression and attack at once.
*) Spray: When threatened, a skunk turns its backside toward an attacker, lift its tail, and sprays a secretion that has a disgusting smell. This attack is very accurate and always hits an opponent in the face at a range of up to nine feet. Skunk spray causes 1 level of Confusion. The effect is not cumulative (subsequent hits after the first do not inflict more levels of Confusion). Heroes sprayed by a skunk suffer the state horrible smell for a week. Social skill checks (with the exception of Empathy, Intimidation, and Willpower) suffer an additional penalty of 1 for a week. This smell cannot be washed off, but it may be masked for an hour by another strong scent, such as perfume. The skunk’s black and white pelt is popular with tailors, but trappers must be careful to avoid damaging the secretion glands while skinning these animals or risk spoiling the furs with the smell.
Aventurian Bestiary, page 113