Raven (Coal Raven)
Size: 2 to 3 feet long; 3 to 4-foot wingspan
Weight: 2 to 3 pounds
COU 12 SGC 16 (a) INT 12 CHA 11 DEX 12 AGI 10 CON 6 STR 9 (s)
LP 5 AE - KP - INI 11+1D6
DE 5 SPI –1 TOU –2 MOV 2/16 (ground/air)
Beak: AT 14 DP 1D3-1 RE short
PRO/ENC: 0/0
Actions: 1
Advantages/Disadvantages: Exceptional Sense (Hearing)
Special Abilities: none
Skills: Body Control 4 (10/10/6), Feat of Strength 2 (6/9/9), Flying 7 (12/10/9), Intimidation 2 (12/12/11), Perception 12 (16/12/12), Self-Control 4 (12/12/6), Stealth 2 (12/12/10), Swimming 0 (10/6/9), Willpower 2 (12/12/11)
Number: 1 or 2D20 (a conspiracy)
Size Category: tiny
Type: Animal, non-humanoid
Loot: 1 ration (meat, tough), trophy (feathers, 5 halers)
Combat Behavior: Ravens try to fly away from attackers. When forced to fight, they peck at opponents while in flight.
Escape: see Combat Behavior.
Animal Lore
- QL 1: Ravens are sacred to Boron, and are very smart.
- QL 2: Some witches keep ravens as pets.
- QL 3+: Ravens can be trained to perform simple tricks.
Hunting: -1
Publication:
Core Rules, page 362