We want to hear what you think - good, or bad! 
Fill in the form below and we'll get back to as soon as we can!

Please calculate 9 plus 3.

Pit Worm

Size: 6 to 9 feet long (not including tail); 9 to 12 feet (with tail); 5 to 6 feet tall at the shoulder

Weight: 320 to 400 pounds

COU 13 SGC 9 (a) INT 13 CHA 8 DEX 10 AGI 12 CON 16 STR 17

LP 70 AE - KP - INI 13+1D6

DE 6 SPI 1 TOU 5 MOV 5

Bite: AT 12 DP 2D6+2 RE short

Claws AT 13 DP 1D6+5 RE medium

Tail: AT 10 DP 1D6+4 RE long


Actions: 2 (at most 1 x Bite) Advantages/Disadvantages: Sensitive to Light

Special Abilities: Forceful Blow I (Bite, Claws, Tail), Locked Jaws (Bite), Shield-Splitter (Claws, Tail),

Skills: Body Control 4 (12/12/16), Climbing 3 (13/12/14), Feat of Strength 10 (16/17/17), Intimidation 7 (13/13/8), Perception 7 (9/13/13), Self-Control 5 (13/13/16), Swimming 7 (12/16/17), Stealth 8 (13/13/12), Willpower 9 (13/13/8)

Number: 1, or 2 (mating season)

Size Category: large

Type: Dragon, non-humanoid

Loot: 100 rations meat (inedible), trophy (carbuncle, 300 silverthalers)

Combat Behavior: The pit worm first attacks a hero at random, and then fights the hero who has dealt it the most damage during the last combat round, if it can get close enough to attack. If not, it chooses an opponent randomly.

Escape: loss of 75% LP.

Animal Lore (Monsters)

  • QL 1: Pit worms smell horrible.
  • QL 2: Pit worms live in swamps, marshes, and stagnant pools, and sometimes attack people.
  • QL 3+: Even though they are related to dragons, they cannot breathe fire and do not amass hoards.

Special Rules

Horrible Smell: Heroes fighting a pit worm at a Reach of short or medium must make an immediate Self-Control (Stay Conscious) check or suffer a level of the condition Confusion. This check is necessary only once per fight with a pit worm. After the fight, the smell clings to the heroes, and they suffer the state horrible smell for 1D3+1 weeks.

Aventurian Bestiary, page 43