Nymph
Size: About 5 to 7 feet tall
Weight: 80 to 130 pounds
COU 13 SGC 13 INT 15 CHA 16 DEX 14 AGI 13 CON 11 STR 11
LP 24 AE 100 KP - INI 13+1D6
DO 7 SPI 4 TOU 0 MOV 8
Unarmed: AT 8 PA 5 DP 1D6 RE short
PRO/ENC 0/0
Actions: 1
Advantages/Disadvantages: Good Looks II, Aquatic
Special Abilities: Underwater Combat
Skills: Body Control 12 (13/13/11), Climbing 4 (13/13/11), Commerce 2 (13/15/16), Empathy 3 (13/15/16), Fast-Talk 7 (13/15/16), Feat of Strength 3 (11/11/11), Intimidation 4 (13/15/16), Perception 7 (13/15/15), Seduction 15 (13/16/16), Self-Control 3 (13/13/11), Stealth 10 (13/15/13), Swimming 14 (13/11/11), Willpower 6 (13/15/16)
Spells: Bannbaladin 15 (13/15/16), Salander 14 (13/15/11), Satuaria’s Splendor 16 (13/15/11), Breathe Water 18 (13/15/11), and others from Tradition (Fairy)
Number: 1
Size Category: medium
Type: Fairy, humanoid
Loot: none
Combat Behavior: Nymphs try to avoid fights. They prefer to flee or use their magical powers to counter a threat.
Escape: individual
Sphere Lore (Beings from the Spheres)
- QL 1: Nymphs are fairy creatures that choose lakes, rivers, or other bodies of water to be their home. They seduce humans in order to bring them to the fairy realm.
- QL 2: Not all nymphs seduce humans, but their beauty can nevertheless drive men insane.
- QL 3+: There is always a fairy gate near their home. Men they seduce follow them willingly, but often only return after years or even decades.
Special Rules
Life Link: Nymphs lose 1 LP per day while in Aventuria. While they remain in the Third Sphere, they cannot regain life energy via Regeneration Phases.
Fairy Rules: Nymphs use the general rules for fairies.
Publication:
Aventurian Bestiary, page 73