Minor Spirit
Size: Varies
Weight: no weight
COU 12 SGC 10 (a) INT 12 CHA 12 DEX 12 AGI 12 CON 12 STR 12 (s)
LP 5 AE 15 KP - INI 12+1D6
DO 6 SPI 3 TOU 3 MOV 6
PRO/ENC 0/0
Actions: 1
Special Abilities: none
Skills: Body-Control 1 (12/12/12), Climbing 1 (12/12/2), Feat of Strength 1 (12/12/12), Intimidation 1 (12/12/12), Perception 1 (10/12/12), Self-Control 1 (12/12/12), Stealth 1 (12/12/12), (Swimming 1 (12/16/16), if aquatic), Willpower 1 (12/12/12)
Spells: appropriate cantrips; Manifesto 10 ((12/10/12), only related to its element)
Number: various, depending on location
Size Category: tiny or small
Type: Elemental (element(s) depending on type), sometimes humanoid, sometimes non-humanoid
Loot: none
Combat Behavior: Minor spirits do not fight. They dodge until destroyed or the fight ends.
Escape: Minor spirits do not flee.
Sphere Lore (Beings from the Spheres)
- QL 1: Minor spirits are elemental creatures.
- QL 2: Minor spirits are not intelligent and pose no great threat. They simply exist.
- QL 3+: Minor spirits usually just disappear after a while, having merged back into their elements.
Publication:
Aventurian Bestiary, page 67