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What is the sum of 3 and 4?


Size: 21 to 39 feet long; 12 to 24- foot wingspan

Weight: no weight

COU 13 SGC 11 INT 12 CHA 11 DEX 9 AGI 15 CON 20 STR 24

LP 160 AE 30 KP - INI 14+1D6

DE 10 SPI 4 TOU 4 MOV 3/18 (ground/air)

Bite: AT 10 DP 2D6+6 RE long

Tail: AT 10 DP 1D6+6 RE long


Actions: 1

Special Abilities: Flying Attack (Bite), Powerful Blows (Tail), Shield-Splitter (Bite), Tail Sweep (Tail), Improved Dodge I+II

Skills: Body Control 7 (15/15/20), Feat of Strength 9 (20/24/24), Flying 10 (20/24/24), Intimidation 11 (13/12/11), Perception 11 (11/12/12), Self-Control 16 (13/13/20), Stealth 5 (13/12/15), Willpower 15 (13/12/11)

Spells: Armatrutz (11/12/9) (up to PRO 2, affects the karakil and its rider only), Axxeleratus 6 (11/12/9)

Number: 1, or 1D3+1 (demon squadron)

Size Category: huge

Type: Demon (horned, Lolgramoth), non-humanoid

Summoning Difficulty: –6

Loot: none

Combat Behavior: Karakilim are summoned mainly to transport their summoners but can attack, preferring to get into close combat to bite enemies.

Escape: Karakilim do not flee.

Sphere Lore (Beings from the Spheres)

  • QL 1: Karakilim are giant flying serpents summoned by black magicians to serve as aerial mounts.
  • QL 2: Karakilim are one-horned demons from Lolgramoth’s domain.
  • QL 3+: Only the summoner, and certain creatures mentioned by the summoner, can ride the karakil.


Special Rules

Demon Rules: Karakilim use the general demon rules.

Additional Services: Lengthy Transportation (the karakil transports its summoner, or another person chosen by its summoner, for a distance of up to 500 miles; this requires two services).



Aventurian Bestiary, page 27