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Please calculate 9 plus 1.

Griffon

Size: 9 to 12 feet long; 5 to 8 feet tall at the shoulder; 15 to 21- foot wingspan

Weight: 800 to 1,000 pounds

COU 18 SGC 16 INT 14 CHA 16 DEX 12 AGI 14 CON 18 STR 20

LP 75 AE - KP 50 INI 14+1D6

DE 7 SPI 3* TOU 3* MOV 10/20 (ground/air)

Bite: AT 15 DP 2D6+6 RE short

Paws: AT 17 DP 1D6+5 RE medium

PRO/ENC 5/0

Actions: 2 (at most 1 x Bite)

Special Abilities: Flying attack (Bite, Paws), Forceful Blow (Bite, Paws), Locked Jaws (Bite), Pounce (Paws)

Skills: Body Control 12 (14/14/18), Commerce 3 (16/14/16), Empathy 12 (16/14/16), Feat of Strength 12 (18/20/20), Flying 12 (18/14/14), Intimidation 12 (17/14/16), Magical Lore 12 (16/16/14), Perception 14 (16/14/14), Religion 12 (16/16/14), Self-Control 16 (18/18/18), Stealth 0 (18/14/14), Willpower 14 (18/14/16)

Liturgical Chants: Oath Blessing, Blinding Ray 14 (18/16/14), Minor Banishing Ray 12 (18/14/16), and others; griffons have karmic powers similar to the liturgical chants of the Church of Praios—the GM determines the exact effects—with a SR of at least 12.

Number: 1, or 2D6 (group)

Size Category: large

Type: Supernatural Creature, non-humanoid

Loot: 200 rations (tough), trophy (feathers, 100 silverthalers)

Combat Behavior: A griffon’s combat behavior varies by the individual, since they all have their own personalities.

Escape: varies by individual, but normally griffons do not flee.

Religions (Praios)

  • QL 1: Griffons are holy animals of Praios, the lord of the gods, and can cast miracles similar to the ones granted to his Blessed Ones.
  • QL 2: Even though they appear to be chimeras, they are not magical.
  • QL 3+: Whole groups of griffons live together in the Orclands and certain other remote areas.

Special Rules

*Divine Protection: Their SPI and TOU increase by 7 vs. magic.

Publication:
Aventurian Bestiary, page 53