Griffon
Size: 9 to 12 feet long; 5 to 8 feet tall at the shoulder; 15 to 21- foot wingspan
Weight: 800 to 1,000 pounds
COU 18 SGC 16 INT 14 CHA 16 DEX 12 AGI 14 CON 18 STR 20
LP 75 AE - KP 50 INI 14+1D6
DE 7 SPI 3* TOU 3* MOV 10/20 (ground/air)
Bite: AT 15 DP 2D6+6 RE short
Paws: AT 17 DP 1D6+5 RE medium
PRO/ENC 5/0
Actions: 2 (at most 1 x Bite)
Special Abilities: Flying attack (Bite, Paws), Forceful Blow (Bite, Paws), Locked Jaws (Bite), Pounce (Paws)
Skills: Body Control 12 (14/14/18), Commerce 3 (16/14/16), Empathy 12 (16/14/16), Feat of Strength 12 (18/20/20), Flying 12 (18/14/14), Intimidation 12 (17/14/16), Magical Lore 12 (16/16/14), Perception 14 (16/14/14), Religion 12 (16/16/14), Self-Control 16 (18/18/18), Stealth 0 (18/14/14), Willpower 14 (18/14/16)
Liturgical Chants: Oath Blessing, Blinding Ray 14 (18/16/14), Minor Banishing Ray 12 (18/14/16), and others; griffons have karmic powers similar to the liturgical chants of the Church of Praios—the GM determines the exact effects—with a SR of at least 12.
Number: 1, or 2D6 (group)
Size Category: large
Type: Supernatural Creature, non-humanoid
Loot: 200 rations (tough), trophy (feathers, 100 silverthalers)
Combat Behavior: A griffon’s combat behavior varies by the individual, since they all have their own personalities.
Escape: varies by individual, but normally griffons do not flee.
Religions (Praios)
- QL 1: Griffons are holy animals of Praios, the lord of the gods, and can cast miracles similar to the ones granted to his Blessed Ones.
- QL 2: Even though they appear to be chimeras, they are not magical.
- QL 3+: Whole groups of griffons live together in the Orclands and certain other remote areas.
Special Rules
*Divine Protection: Their SPI and TOU increase by 7 vs. magic.
Publication:
Aventurian Bestiary, page 53