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Gorger

Size: 15 to 18 feet long (not including tail); 33 to 39 feet long (with tail)

Weight: 10,000 to 14,000 pounds

COU 18 SGC 8 (a) INT 13 CHA 13 DEX 10 AGI 12 CON 20 STR 26

LP 200 AE - KP - INI 7+1D6

DE 6 SPI –2 TOU 5 MOV 12

Bite: AT 14 DP 2D6+8 RE medium

Tail: AT 10 DP 1D6+4 RE long

PRO/ENC 3/0

Actions: 2 (at most 1 x Bite, at most 1 x Tail)

Advantages/Disadvantages: Frenzy, Negative Trait (Short Temper)

Special Abilities: Forceful Blow III (Bite, Tail), Powerful Blows (Bite, Tail), Shield-Splitter (Bite, Tail), Tail Sweep (Tail)

Skills: Body Control 5 (12/12/20), Climbing (no check possible, gorgers cannot climb), Feat of Strength 14 (20/26/26), Intimidation 12 (18/13/13), Perception 7 (8/13/13), Self- Control 8 (18/18/20), Stealth 5 (18/13/12), Swimming—(no check possible, gorgers cannot swim), Willpower 4 (18/13/13)

Number: 1, or 2 (mating season)

Size Category: huge

Type: Animal, non-humanoid

Loot: 1,000 rations meat (inedible, except to achaz), skin (500 silverthalers), trophy (teeth, 40 silverthalers)

Combat Behavior: Gorgers attack anything larger than a pig and smaller than an elephant. They pursue prey that flees, but for no longer than five combat rounds.

Escape: Loss of 75% LP

Animal Lore (Monsters or Wild Animals)

  • QL 1: Rumors say gorgers can only see their prey if it moves.
  • QL 2: Gorgers have poor endurance for hunters. They usually give up on chasing faster prey or opponents after a while. Unfortunately, gorgers are faster than most humans, achaz, and dwarves.
  • QL 3+: Gorgers try to kill prey even if sated at the moment. They hang it on trees, to consume at a later date. Trees strung with dead animals are sure signs that a gorger is close.

 

Special Rules

Do Not Move!: Gorgers have trouble seeing prey that is not moving, and they usually ignore it. Heroes can make a competitive check using Willpower (Resist Threats) against the gorger’s Intimidation. Gorgers ignore heroes who succeed and remain calm. Each time gorgers are deceived that way by the same hero, however, that hero’s check suffers a cumulative penalty of 1.

Publication:
Aventurian Bestiary, page 51