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Glacier Worm (Mature Form)

Size: 15 to 21 feet tall at the shoulder; 40 to 50-foot wingspan

Weight: 3,000 to 3,600 pounds

COU 17 SGC 13 INT 13 CHA 15 DEX 10 AGI 17 CON 23 STR 28

LP 350 AE 50 KP - INI 17+1D6

DE 9 SPI 6 TOU 10 MOV 12/20 (ground/air)

Bite: AT 14 DP 2D6+10 RE long

Claws: AT 16 DP 2D6+8 RE long

Tail: AT 15 DP 2D6+6 RE long

Stomp: AT 12 DP 2D6+12 RE short

Frost Breath: RC 14 RT 1 DP 1D6 DP (ignoring PRO) RA 5/15/25

PRO/ENC 5/0

Actions: 2 (at most 1 x Bite)

Special Abilities: Feint I (Bite, Claws, Tail), Forceful Blow (Bite, Claws, Tail), Flying Attack (Bite, Claws, Tail), Hammer Blow (Bite, Claws, Tail), Powerful Blows (Bite, Claws, Tail), Shield-Splitter (Bite, Claws, Tail), Stomp (Stomp), Tail Sweep (Tail)

Skills: Body Control 8 (17/17/23), Commerce (13/13/15), Empathy 8 (13/13/15), Feat of Strength 14 (23/28/28), Flying 12 (17/13/17), Intimidation 15 (17/13/15), Magical Lore 8 (13/13/13), Perception 12 (13/13/13), Self-Control 14 (17/17/23), Stealth 2 (17/13/17), Willpower 10 (13/13/15)

Spells: Eagle Eye (13/13/10), Bannbaladin 13 (17/13/15), Silentium 12 (13/10/28), Wall of Fog 16 (17/13/15), and others from Tradition (Dragon); glacier worms also use magic from Tradition (Elf), usually at SR 15.

Size Category: huge

Type: Dragon, non-humanoid

Loot: 800 rations of meat (inedible), dragon scales (750 silverthalers), trophies (teeth, 100 silverthalers; dragon tears, 50 silverthalers; dragon saliva, 25 silverthalers; dragon blood, 150 silverthalers; carbuncle, 3,000 silverthalers).

Number: 1, or 2 (mating season)

Combat Behavior: Glacier worms attack mainly while in flight. They use magic rarely, because they much prefer ripping their opponents apart.

Escape: Glacier worms do not flee, but are sometimes willing to consider a tactical retreat.

Magical Lore (Magical Creatures) or Animal Lore (Monsters)

  • QL 1: A glacier worm is a dangerous type of dragon that is evil and skilled with magic. They start their lives in the form of a caterpillar.
  • QL 2: They cannot breathe fire, but are impervious to ice and flame.
  • QL 3+: Glacier worms are enemies with frost worms, a different type of ice dragon. According to rumors, the dark elf Pardona created these monsters with dark magic. Luckily, glacier worms rarely use their magical powers.

Special Rules

*) Frost Breath: Glacier worms can use their icy breath weapon 10 times per day. It attacks at most three targets per use, and all must be within nine feet of each other. Heroes can dodge or parry this attack with a shield.

Weak Spot: Some places on a glacier worm have less PRO, namely the wings and the base of the neck (PRO 2), the neck itself (PRO 3), and the underbelly (PRO 4). For rules on targeting one of these areas, see the Level I Focus Rules for Hit Locations in the Aventurian Compendium.

Immunity to Ice Magic: Glacier worms are immune to spells that cause negative effects related to ice.

Glacier Worm (Caterpillar Form)

Size: 15 to 21 feet long

Weight: 1,000 to 1,400 pounds

COU 12 SGC 8 INT 12 CHA 10 DEX 10 AGI 12 CON 16 STR 16

LP 100 AE - KP - INI 12+1D6

DE 6 SPI 2 TOU 2 MOV 6

Bite: AT 12 DP 2D6+2 RE long

PRO/ENC 2/0

Actions: 1

Special Abilities: Forceful Blow I (Bite)

Skills: Body-Control 4 (12/12/16), Climbing 10 (12/12/16), Feat of Strength 7 (16/16/16), Intimidation 6 (12/12/10), Perception 6 (8/12/12), Self-Control 7 (12/12/16), Stealth 2 (12/12/12), Swimming 0 (12/16/16), Willpower 5 (12/12/10)

Spells: none

Size Category: large

Type: Dragon, non-humanoid

Loot: none

Number: 1

Combat Behavior: Glacier worm caterpillars only attack when something smaller than them comes within biting distance (or if they are hungry).

Escape: Loss of 50% LP

Publication:
Aventurian Bestiary, page 41