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Fire Djinni

Size: 5 to 9 feet

Weight: 80 to 300 pounds

COU 16 SGC 13 INT 15 CHA 14 DEX 12 AGI 16 CON 14 STR 15

LP 33 AE 50 KP - INI 16+1D6

DE 8 SPI 2 TOU 2 MOV 10

Burning Hand: AT 18 DP 3D6+6 RE medium

PRO/ENC: 2/0

Actions: 2 (at most 2 x Burning Hand)

Special Abilities: Feint II (Burning Hand), Grapple (Burning Hand), Shield-Splitter (Burning Hand), Takedown (Burning Hand)

Skills: Body Control 14 (16/16/14), Climbing 2 (16/16/15), Empathy 4 (13/15/14), Fast-Talk 3 (16/15/14), Feat of Strength 14 (14/15/15), Intimidation 11 (16/15/14), Perception 14 (13/15/15), Self-Control 14 (16/16/14), Stealth 14 (16/15/16), Swimming – (no check allowed, fire djinn cannot swim), Willpower 7 (16/15/14)

Spells: Manifesto 12 (16/13/14), all spells with the property Elemental and a fire effect 12

Number: 1

Size Category: medium

Type: Elemental (fire), non-humanoid

Summoning Difficulty: -3

Loot: none

Combat Behavior: At first, a djinni usually casts spells to keep enemies away. When possible, it withdraws into a fire or other similar environment.

Escape: After losing 50% LP.

Sphere Lore

  • QL 1: It is easier to hurt djinn by using magical weapons.
  • QL 2: Djinn of fire possess strong elemental magic.
  • QL 3+: Djinn are long-lived. Most djinn are ancient by human standards, and they do not discuss their past with others.

Special Rules

Elemental Rules: Fire djinn use the general rules for elementals.

Publication:
Core Rules, page 359