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Size: 4 to 5 feet long (not including tail); 3 to 5 feet tall at the shoulder

Weight: 500 to 900 pounds

COU 12 SGC 12 (a) INT 14 CHA 12 DEX 10 AGI 13 CON 15 STR 15

LP 40 AE - KP - INI 13+1D6

DE 7 SPI –1 TOU 1 MOV 11

Bite: AT 10 DP 1D6 RE short

Kick: AT 8 DP 1D6+3 RE short


Actions: 1

Special Abilities: Forceful Blow I (Kick), Takedown (Kick)

Skills: Body-Control 4 (13/13/15), Climbing 5 (12/13/15), Feat of Strength 10 (15/15/15), Intimidation 4 (12/14/12), Perception 6 (12/14/14), Self-Control 12 (12/12/15), Stealth 3 (12/14/13), Swimming 6 (13/15/15), Willpower 12 (12/14/12)

Number: 1, or 1D6+2 (herd)

Size Category: medium

Type: Animal, non-humanoid

Loot: 180 rations meat, fur (3 silverthalers)

Combat Behavior: Donkeys are generally docile, but may bite or kick when provoked. They do not pursue enemies for more than 3 CR.

Escape: Loss of 50% LP, but if their offspring is threatened, they fight to the death.

Animal Lore (Wild Animals)

  • QL 1: Donkeys are stubborn and stupid. If they don’t want to move, they won’t move.
  • QL 2: Donkeys are suspicious. If you stand in front of a donkey or otherwise block its view of the road, it will stop moving. This is why some people mistakenly think donkeys are stubborn. Also, donkeys are not stupid; in fact, quite the opposite is true.
  • QL 3+: Donkeys need a companion, without which they slowly wither and die. The human that provides their care can be this companion. Donkeys can be friends for life.

Hunt: 0

Special Rules

Pack Mule: Donkeys can carry up to 200 pounds.

Aventurian Bestiary, page 100