Cyclops
Size: About 15 to 18 feet tall
Weight: 1,400 to 1,800 pounds
COU 17 SGC 8 INT 15 CHA 12 DEX 16 AGI 13 CON 25 STR 22
LP 120 AE - KP - INI 8+1D6
DO 7 SPI 2 TOU 4 MOV 10
Unarmed: AT 16 PA 7 DP 1D6+8 RE medium
Cyclops Hammer*: AT 16 PA 4 DP 2D6+12 RE long
Rock: RC 10 RT 4 DP 5D6+10 RA 50/150/300
PRO/ENC 1/0
Actions: 1
Advantages/Disadvantages: Resistant to Heat / One-Eyed [treat like Maimed (One Eye)], Negative Trait (Avarice, Short Temper), Incompetent (Swimming)
Special Abilities: Forceful Blow III (Unarmed, Cyclops Hammer), Hammer Blow (Unarmed, Cyclops Hammer), Powerful Blow (Unarmed, Cyclops Hammer), Shield- Splitter (Cyclops Hammer)
Skills: Body Control 5 (13/13/25), Climbing 4 (17/13/22), Commerce 9 (8/15/12), Empathy 3 (8/15/12), Fast-Talk 2 (17/15/12), Feat of Strength 14 (25/22/22), Intimidation 14 (17/15/12), Metalworking 18 (17/15/12), Perception 4 (17/17/25), Self-Control 4 (17/25/25), Stealth 0 (17/15/13), Swimming 0 (13/25/22), Willpower 10 (17/15/12)
Number: 1, or 2 (mated pair, siblings, father and son)
Size Category: huge
Type: Intelligent Creature, humanoid
Loot: 350 rations of meat (tough), trophy (cyclops eye, 50 silverthalers), weapon (type depends on the individual cyclops).
Combat Behavior: Cyclopes attack their enemies with their smith hammers. Cyclopes do not use tactics in battle, as they are used to killing their opponents with one or two blows. If given the opportunity, they throw rocks at their opponents.
Escape: Loss of 75% LP
Experienced: CON 26 instead of 25, STR 23 instead of 22; LP 125 instead of 120, Unarmed DP 1D6+9; Cyclops Hammer AT 17 / PA 4 / DP 2D6+13, Body Control 6 instead of 5, Feat of Strength 15 instead of 14, Self-Control 6 instead of 4, Perception 5 instead of 4, Intimidation 15 instead of 14, Empathy 5 instead of 3, Willpower 12 instead of 10, Commerce 11 instead of 9, Metalworking 20 instead of 18
Competent: CON 27 instead of 25, STR 24 instead of 22; LP 130 instead of 120, Unarmed DP 1D6+10; Cyclops Hammer AT 18 / PA 5 / DP 2D6+14, Body Control 6 instead of 5, Feat of Strength 15 instead of 14, Self-Control 8 instead of 4, Perception 7 instead of 4, Intimidation 16 instead of 14, Empathy 6 instead of 3, Willpower 14 instead of 10, Commerce 11 instead of 9, Metalworking 22 instead of 18
Special Rules
*) Cyclops Hammer: Cyclops hammers can only be used by creatures of Size Category large or huge.
Immunity to Fire: Cyclopes are nearly immune to heat and flames. They would die in a lake of lava, but an Ignifaxius spell causes them no damage.
Publication:
Aventurian Bestiary, page 21