Size: 18 to 30 feet long
Weight: 300 to 500 pounds
COU 14 SGC 10 (a) INT 14 CHA 13 DEX 8 AGI 12 CON 15 STR 18
LP 60 AE - KP - INI 13+1D6
DE 3 SPI 1 TOU 2 MOV 2
Bite: AT 10 DP 1D6+2 RE short
Constriction: AT 15 DP 1D6+2 RE short
Special Abilities: Attack Weak Spot (Bite), Clutch (Constriction; can also be used against medium targets), Locked Jaws (Bite)
Skills: Body Control 10 (12/12/15), Climbing 12 (14/12/18), Feat of Strength 15 (15/18/18), Intimidation 10 (14/14/13), Perception 8 (10/14/14), Self-Control 7 (14/14/15), Stealth 16 (14/14/12), Willpower 8 (14/14/13)
Size Category: medium
Type: Animal, non-humanoid
Loot: 150 rations of meat, skin (15 silverthalers)
Combat Behavior: Constrictors hide in trees and drop down when they notice prey and have the chance to attack. When moving on the ground, they approach their target as silently as possible so as to surprise it. They usually try to choke their targets, but sometimes they bite as well.
Escape: Loss of 50% LP
Animal Lore (Wild Animals)
- QL 1: Their most common prey animals are monkeys, big cats, and any smaller animal they can catch. They do not refuse a human-sized target if it is an easy meal.
- QL 2: Constrictors are not poisonous. Instead they try to squeeze their prey to death and then swallow it whole.
- QL 3+: Some constrictors supposedly have the ability to hypnotize their prey to prevent it from running away. These snakes have noticeably darker scales.
Hypnosis: Some specimens can hypnotize their targets (about one in four snakes; these have darker scales). They must make a competitive check using the snake’s Intimidation versus the target’s Willpower (Resist Intimidation). The target suffers one level of Confusion per net QL. Hypnotizing takes 1 action and has a range of 21 feet. The snake must gaze into its target’s eyes to begin the hypnosis attempt.
Aventurian Bestiary, page 97