Cat (Barn Cat)
Size: 1 to 2 feet (not including tail), 2 to 3 feet (with tail); about 1 foot high at the shoulder
Weight: 6 to 16 pounds
COU 12 SGC 12 (a) INT 13 CHA 12 DEX 10 AGI 14 CON 6 STR 13 (s)
LP 10 AE - KP - INI 13+1D6
DE 7 SPI 1 TOU –2 MOV 10
Claws: AT 14 DP 1D2 RE short
Bite: AT 12 DP 1D3 RE short
PRO/ENC 0/0
Actions: 1
Advantages/Disadvantages: Darksight I, Exceptional Sense (Hearing) / Negative Trait (Curious)
Special Abilities: none
Skills: Body Control 12 (14/14/6), Climbing 10 (12/14/13), Feat of Strength 2 (6/13/13), Intimidation 2 (12/13/12), Perception 10 (12/13/13), Self-Control 2 (12/12/6), Stealth 10 (12/13/14), Swimming 2 (14/6/13), Willpower 4 (12/13/12)
Number: 1 or 2D6 (pride)
Size Category: tiny
Type: Animal, non-humanoid
Loot: 4 rations (meat), skin (3 halers)
Combat Behavior: Cats usually try to flee. If cornered, they attack until they can escape.
Escape: see Combat Behavior.
Animal Lore (Domesticated Animals)
- QL 1: Many breeds of cats exist in Aventuria, such as the Aranian, but most cats found on farms and in cities are barn cats.
- QL 2: Some witches keep cats as pets.
- QL 3+: Cats are welcome in most cities, as they hunt rats and mice.
Hunting: –1
Publication:
Core Rules, page 361