Camel
Size: 8 to 11 feet (not including tail); 11 to 13 feet (with tail); 7 to 8 feet tall at the shoulder
Weight: 1,100 to 1,200 pounds
COU 11 SGC 9 (a) INT 13 CHA 12 DEX 11 AGI 13 CON 20 STR 16
LP 70 AE - KP - INI 12+1D6
DE 7 SPI - TOU 0 MOV 12
Bite: AT 10 DP 1D6+2 RE short
Trample: AT 8 DP 2D6+2 RE short
PRO/ENC 0/0
Actions: 1
Special Abilities: Trample (Trample)
Skills: Body-Control 4 (13/13/20), Climbing 4 (11/13/16), Feat of Strength 10 (20/16/16), Intimidation 2 (11/13/12), Perception 5 (9/13/13), Self-Control 11 (11/11/20), Stealth 3 (11/13/13), Swimming 2 (11/13/16), Willpower 5 (11/13/12)
Number: 1 or 1D6+2 (herd)
Size Category: large
Type: Animal, non-humanoid
Loot: 200 rations meat, fur (2 silverthalers)
Combat Behavior: Camels are docile beasts, but if threatened, they can bite. To escape an encounter, they might try to trample an enemy (1-2 on 1D6).
Escape: Loss of 25% LP
Animal Lore (Wild Animals)
- QL 1: Camels can store water and don’t need to drink for many days.
- QL 2: You can tell from a camel’s hump whether it has had recent access to water, and also if it has a disease.
- QL 3+: There are various types of camel, such as the Qaimuyan, the Qai’Chelar, and the Qai’Ahjan. Each differs in endurance and speed.
Hunt: –1
Special Rules
Pack Mule: Camels can carry a weight of up to 200 pounds.
Publication:
Aventurian Bestiary, page 96