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Camel

Size: 8 to 11 feet (not including tail); 11 to 13 feet (with tail); 7 to 8 feet tall at the shoulder

Weight: 1,100 to 1,200 pounds

COU 11 SGC 9 (a) INT 13 CHA 12 DEX 11 AGI 13 CON 20 STR 16

LP 70 AE - KP - INI 12+1D6

DE 7 SPI - TOU 0 MOV 12

Bite: AT 10 DP 1D6+2 RE short

Trample: AT 8 DP 2D6+2 RE short

PRO/ENC 0/0

Actions: 1

Special Abilities: Trample (Trample)

Skills: Body-Control 4 (13/13/20), Climbing 4 (11/13/16), Feat of Strength 10 (20/16/16), Intimidation 2 (11/13/12), Perception 5 (9/13/13), Self-Control 11 (11/11/20), Stealth 3 (11/13/13), Swimming 2 (11/13/16), Willpower 5 (11/13/12)

Number: 1 or 1D6+2 (herd)

Size Category: large

Type: Animal, non-humanoid

Loot: 200 rations meat, fur (2 silverthalers)

Combat Behavior: Camels are docile beasts, but if threatened, they can bite. To escape an encounter, they might try to trample an enemy (1-2 on 1D6).

Escape: Loss of 25% LP

Animal Lore (Wild Animals)

  • QL 1: Camels can store water and don’t need to drink for many days.
  • QL 2: You can tell from a camel’s hump whether it has had recent access to water, and also if it has a disease.
  • QL 3+: There are various types of camel, such as the Qaimuyan, the Qai’Chelar, and the Qai’Ahjan. Each differs in endurance and speed.

Hunt: –1

Special Rules

Pack Mule: Camels can carry a weight of up to 200 pounds.

Publication:
Aventurian Bestiary, page 96