Bard
AP Value: 150 adventure points
Prerequisites: None
Special Abilities: Languages and Literacy totaling 16 AP; Skill Specialization Music
Combat Techniques: Daggers 8, Brawling 8
Skills:
Physical: Singing 7, Dancing 2
Social: Empathy 5, Etiquette 4, Fast-Talk 5, Persuasion 2, Seduction 2, Streetwise 4
Nature: Survival 2
Knowledge: Geography 4, History 4, Law 2, Math 3,
Myths & Legends 5, Religions 4
Craft: Music 7, Woodworking 3
Suggested Advantages: Beautiful Voice, Good Looks, Socially Adaptable
Suggested Disadvantages: Personality Flaw (Arrogance, Vanity), Negative Trait (Curiosity)
Unsuitable Advantages: None
Unsuitable Disadvantages: Ugly
Variants:
- Skald (162 AP) Impact Weapons 8 instead of 6; Myths & Legends 8 instead of 5; Skalds must choose Thorwaler as their culture.
- Storyteller and Haimamud (144 AP): Skill Specialization Myths & Legends instead of Music; Music 0 instead of 7; Myths & Legends 7 instead of 5; Singing 0 instead of 7; Streetwise 7 instead of 4; Woodworking 0 instead of 3; Haimamudim must choose Aranian, Mhanadistani, or Novadi as their culture.
Publication: Core Rules page 129