Disruptivo
Check: COU/SGC/CHA
Effect: This basic anti-magic spell impairs all kinds of magic in a radius of QL x 2 yards around the spellcaster. It does so by issuing vibrations that disrupt surrounding arcane patterns, imposing a penalty (based on QL—see below) on all checks for spells and rituals either cast in the area or taking effect there. Disruptivo affects your own spells, as well. Before casting, you must declare whether the zone will move with you or remain stationary.
QL 1: Penalty -1
QL 2: Penalty -2
QL 3: Penalty -3
QL 4: Penalty -4
QL 5: Penalty -5
QL 6: Penalty -6
Casting Time: 8 Actions
AE Cost: 8 AE (casting) + 4 AE per 5 minutes
Range: Self
Duration: Sustained
Target Category: Zone
Property: Anti-Magic
Traditions: General
Improvement Cost: B
Publication: Core Rules page 289