Paralysis
Check: SGC/INT/CON (modified by Toughness)
Effect: The target’s body stiffens and hardens. If the paralysis is complete (Level IV), the body transforms into a nearly indestructible substance without changing weight. A body transformed this way cannot be injured by non-magical weapons, fire, or falls. Those affected cannot move, feel, or hear anything, but can see within their field of vision. This spell delays the effects of poisons and diseases, granting more time to obtain treatment.
QL 1: 1 level of Paralysis, for 2 combat rounds
QL 2: 1 level of Paralysis
QL 3: 2 levels of Paralysis
QL 4: 3 levels of Paralysis
QL 5: 4 levels of Paralysis
QL 6: 4 levels of Paralysis, for twice the normal duration
Casting Time: 2 Actions
AE Cost: 8 AE
Range: 8 yards
Duration: QL x 2 in minutes
Target Category: Living Creatures
Property: Transformation
Traditions: Guild Mage
Improvement Cost: B
Publication: Core Rules page 295