Duplicatus
Check: SGC/INT/CHA
Effect: The spellcaster creates one or more illusory duplicates of the target that move synchronously with that individual, appearing to blend into the target and split off again. The number of duplicates depends on QL. You can create fewer duplicates than allowed, if desired.
QL 1: 1 duplicate, for 2 combat rounds
QL 2: 1 duplicate
QL 3: 2 duplicates
QL 4: 3 duplicates
QL 5: 4 duplicates
QL 6: 4 duplicates for twice the normal duration
It is not easy to determine which image is the original target creature, and close combat attacks, ranged attacks, and spells stand a good chance of hitting a duplicate instead. If an attack does hit the target, it must be parried or dodged. Duplicatus does not block area effect attacks. You can read more about illusion spells and spotting illusions on page 258.
Casting Time: 2 Actions
AE Cost: 4 AE per duplicate (2 AE if the spell check fails).
Range: Touch
Duration: QL x 3 in combat rounds
Target Category: Living Creatures
Property: Illusion
Traditions: Guild Mage
Improvement Cost: C
Hit Chance
1 Duplicate | 50% (1-10 on 1D20) |
2 Duplicates | 33 % (1-7 on 1D20) |
3 Duplicates | 25 % (1-5 on 1D20) |
4 Duplicates | 20 % (1-4 on 1D20) |
Publication: Core Rules page 290